World of Warplanes closed beta begins today

Closed beta for Wargaming.net's upcoming action MMO World of Warplanes begins today.

Players who have been accepted can now take to the skies with over 59 warplanes of three different types. Planes from all of the tech trees of the USSR, Germany, and USA will now battle for Supremacy on 4 maps.

The World of Warplanes closed beta offers several game control modes catering to experienced and novice pilots. There is also a tutorial scenario to help newcomers get accustomed to the gameplay and basic aviation.

"The game development is far from reaching its final stages. The most exciting times are ahead," the World of Warplanes dev team promised. "We will be improving gameplay, introducing more warplanes, polishing the existing features, and adding new ones. And we hope to work with you, shoulder to shoulder, to create a truly great game."

You can attempt to get access in the World of Warplanes closed beta by filling out an application.  If you have already sent your application for the Global Alpha Test, it will still not only be valid for this closed beta test, but will be eligible for priority processing.


Via: World of Warplanes closed beta begins today


Blizzard 'investigating' Diablo 3 Auction House latency

Outside of actual server issues affecting Diablo 3 logins, Blizzard has also had their hands full with the auction house - a new, but controversial feature implemented in Diablo 3.

When first announced, fans were up in arms over the auction house, which allows users to buy and sell items they find for either in-game gold or real life cash.  As of right now only the in-game gold service works right now with the real-money auction house delayed indefinitely.  Blizzard may want to fix the current issues plaguing the auction house before implementing the real-money version, however.

Currently, the auction house is plagued with latency affecting search results, active auction listings, posting auctions, and successful sales and purchases. In short, it's not a very pleasant experience to buy and sell in Diablo 3 right now.

According to a post today on the European forums, Blizzard is "continuing to investigate" the latency issues on the Diablo 3 auction house.

Blizzard "hopes to have all transactions running smoothly as soon as possible."

"Please note that while these issues may cause a temporary delay in having purchased items appear in your Completed tab, your items have not been lost," Blizzard community manager Takralus reassured players. "If you do not see your purchased items immediately, please wait and try again later."

"This also applies if you are experiencing difficulty transferring gold from your Completed tab to your character’s stash. Though your sales and purchases may not appear in your auction log, those transactions have still been recorded and should process within 24 hours," Takralus added.

The auction house woes are just the beginning of the problems Blizzard has been dealing with since Diablo 3 launched earlier this month.  Since its release the servers, particularly the European ones, have been suffering due to high amounts of login traffic resulting in Error messages 37 and 3006.  In the same post, Takralus informed fans that Blizzard is "working to reduce the frequency" at which these error messages appear.


Via: Blizzard 'investigating' Diablo 3 Auction House latency


Report: Apple not interested in console production

Apple Logo

Last month we covered a rumor that was reporting that Apple was producing a gaming console to be released in late 2012, most likely integrated with Apple TV. According to Apple's CEO, though, they're up to "non-traditional" gaming projects - simply put, they have no plans to jump into the console business. 

Apple CEO Tim Cook, speaking to reporters at the D10 conference, Cook dismissed the rumors stating, "I'm not interested in being in the console business in what is thought of as traditional gaming. But Apple is a big player today, and things in the future will only make that bigger."

If you are looking forward to Apple's next "big thing," you can now bet that it will not pertain to console gaming, at least in the production aspect. Though we weren't quite sure what to think when the rumors began to surface last month, we're a bit disappointed that we won't see Apple and Valve's - who was rumored to be partnered with the corporate giant on the project - take on the "console war" (if we still want to act like that's a thing). 

Source: [GameInformer]


Via: Report: Apple not interested in console production


League of Legends 'Draven, the Glorious Executioner' teased, abilities possibly leaked

Riot Games has given us a sneak peek at a new League of Legends champion, Draven, the Glorious Executioner.

Ready for this? He's Darius' brother.  As if one Darius wasn't enough, now we have to worry about his dual-wielding, blood-soaking fashion.

It pains me to say this because as much as I love Riot Games and League of Legends, I think they did release a broken champion in Darius and to see them readying the release of someone that looks so similar so quickly - without addressing the problems with Darius - pains me. 

What's the ult going to be like on Draven?  He can target two champion and if he kills one of them it automatically refreshes?  Or how about all of his abilities refresh anytime he hits a character - that seems to be the direction Riot is going with these guys.  Another overpowered, brute, executioner.  Lovely.

League of Legends Draven and Darius

"While he might be the consummate entertainer, this vicious champion of the arena is most famous for knowing exactly how it is that the proverbial show comes to an end – usually in some grandiose, blood-soaked fashion," his description reads.

While Riot is likely to wait until E3 next week to officially unveil Draven's abilities, it seems one site got hold of his abilities early.  These haven't been confirmed.

Wicked Blades

Spinning Axe

Blood Rush

Stand Aside

Whirling Death

Oh look, refreshed cooldowns on two of his abilities! Like I said, these haven't been confirmed as Riot will probably hold off until E3. We will be sure to give you our initial impressions of Draven when we see him there.


Via: League of Legends 'Draven, the Glorious Executioner' teased, abilities possibly leaked


Tom Clancy's Ghost Recon: Future Soldier review

The Clancy franchise has been evolving lately into a more straightforward approach to shooters; in other words, "we're busting in guns blazing, tango out." Recon, though, continues to be the outlier for Clancy, as seen in this most recent installment. Future Soldier identifies itself rather quickly and maintains it through most of the action. Players will quickly become accustomed to silent, tactical killing, using squad-based signals in a satisfying way. Fans who crave action should not shake this one off though. Future Soldier does not shy away from action. Instead, it conveniently spaces out its stealth and "guns blazing" sequences where players will always be on their toes. Add in a jaw-dropping tagging system, dubbed "Sync Shot," where you're able to pick out foes for your squad to kill on your mark, and you've got yourself a hefty diet of excellent gameplay. 

Future Soldier screen - airplane

In case you've been out of the loop, Recon once again revolves around the gritty military group called the Ghosts. Your squad of four begins its journey by responding to the death of another Ghost squad through crucial intel on the projected killer. The small scaled response quickly intensifies into a full-fledged arms race with warheads and lots of bad guys. The 12-hour campaign plays out forthright in that you're always aware of your tasks and why you're doing them. One would assume, then, that you're able to develop an emotional attachment to your squad, but unfortunately, that is not the case. Also, you'll begin to feel like your tasks are all the same: get to point A, retrieve your target, and then get to point B for extraction. Luckily, Future Soldier's gameplay makes this mission set-up worthwhile, especially during the later missions. 

Your objectives throughout Future Soldier won't leave you fighting in one location (but you already knew that, right?). From the streets of South America to the cold air of Russia, Future Soldier branches out quite well. As you're presented greater threats throughout the campaign, you become aware of a true, futuristic war. Enemies begin to counterattack with gadgets that you'd expect to see in ​Star Trek or Men in Black III​, but it's what sets the tone of the game. It also doesn't hurt that Ubisoft beefed up the graphics from earlier previews so that it can now stand toe-to-toe with today's shooters. It's nothing innovative but it's definitely a pretty game with detailed locations that you'll undoubtedly appreciate. 

Future Soldier up-close character

How well does Future Soldier's formula transfer to online play, you ask? Quite outstanding. Unlike other shooter's attempts to call their multiplayer team-based, Future Soldier's truly thrives off team play. Each mode depends on players' ability to utilize their class' strengths to counteract opponents. It'll leave you with an accomplished feeling when you win a match, and will leave you pondering your team's strategy when you fall in defeat — this is exactly what an excellent multiplayer should do. In addition to your standard modes, Future Soldier includes a ​Mass Effect 3​-like "Horde" mode called "Guerilla" where players must fend off waves of enemies at various locations on a map. It doesn't quite offer the same experience as multiplayer, but it's something that you and three buddies can thoroughly enjoy.

In an industry that's not easily surprised, we can most definitely say that Ghost Recon: Future Soldier ​has done just that. The game's excellent stealth sequences pave the way for an above average story. Jump online and the action only reinforces the fantastic gameplay. Of course, Future Soldier has its faults and nit-picky issues like AI responsiveness and unpredictable in-game alarm alerts, but they're easily overlooked by the hours of third-person shooter fun that highlights the game. Whether you're a Tom Clancy connoisseur or a newcomer to the franchise's library, you'll quickly applaud Ubisoft for everything Future Soldier is. And it is everything we wanted it to be and more. 


Via: Tom Clancy's Ghost Recon: Future Soldier review


NBA 2K13 October release confirmed

As we expected NBA 2K13, the next installment of 2K Games' top-rated NBA video game, will be released on Tuesday, October 2, 2012 in North America.  It will be released on October 5, 2012 internationally.

2K Games announced that it will be available for PS3, Xbox 360, Wii, and PC during October, with a later launch planned for the Wii U.

Fans who pre-order NBA 2K13 for Xbox 360 or PS3 will receive a new downloadable NBA All-Star content package.

"This add-on content will be set in Houston, the site of the 2013 NBA All-Star Game and will allow fans to stage their own NBA All-Star Game, including three NBA All-Star events - the Foot Locker Three Point Shootout, BBVA Rising Stars Challenge, and the Sprite Slam Dunk Contest featuring all-new intuitive, pick-up-and-play controls," the description reads.

"Gamers can pit the NBA’s current superstars against classic players in both the Foot Locker Three Point Shootout and Sprite Slam Dunk Contest. Rosters for both the BBVA Rising Stars Challenge and 2013 NBA All-Star Game will feature the 2012 All-Stars, with dynamic updates to the 2013 rosters once the participants are announced."

“The NBA All-Star package is our way saying ‘thank you’ to fans for their ongoing love of the NBA 2K series,” said Jason Argent, vice president of marketing for 2K Sports. “This content provides a ton of depth and value to our fans, and it’s just the beginning of a lot of big news about NBA 2K13.”

Those who pre-order NBA 2K13 will receive the NBA All-Star content on day one at no extra cost.  It's assumed that those who wait will have to purchase the DLC separately for a cost.


Via: NBA 2K13 October release confirmed


Diablo 3 update 1.0.2 now live, patch notes available

Diablo 3 patch 1.0.2 is now live and ready to be downloaded, according to Blizzard. 

The maintenance, which began earlier this morning, is "mainly aimed at addressing service issues", but there are quite a few changes to the auction house along with class skills.

While the patch downloads you may want to check out the full patch notes below:

Classes

Monk

Bug Fixes

General

Achievements

Act IV

Auction House

Battle.net

Skills

Witch Doctor

Not too much excitement in today's patch, but I'll take stability over features.  In a post today, Blizzard confirmed the first "real game balance changes", outside of hotfixes, will be coming in patch 1.0.3.


Via: Diablo 3 update 1.0.2 now live, patch notes available


Mass Effect 3 'Rebellion Pack' DLC available on Xbox 360 and PC, coming soon to PS3

Mass Effect 3's new Rebellion Pack DLC is now available on Xbox 360 and PC, and will be arriving on PS3 later this afternoon/evening.  The new expansion, free for those who redeemed an Online Pass for Mass Effect 3 on any platform, brings new maps, characters and weapons, along with an all-new objective mode.

In recognition of today's launch, BioWare has released a new trailer showing off all of these goodies.

The Rebellion Multiplayer Expansion opens two new fronts against the Reapers: Firebase Jade’s jungle reservoir and Firebase Goddess on Thessia. In-game reinforcement packs now include three new weapons (Reegar Carbine, Krysae Sniper Rifle, Cerberus Harrier) as well as equipment, consumables, and six new characters from species that have lost lives or whole planets to the Reapers: Quarian Engineer and Infiltrator, Vorcha Soldier and Sentinel, Ex-Cerberus Adept and Vanguard (each with their own unique abilities and loadouts).  Check out the individual descriptions of each add-on here.


Via: Mass Effect 3 'Rebellion Pack' DLC available on Xbox 360 and PC, coming soon to PS3


Dead Hungry Diner review

Narrated in storybook form, Gabriel and Gabriella’s cooking adventures lend charm to what is a simple, routine type of casual game. The sleepy Frankenstein hulk, Frankie, will toss out Vandra when she crashes your shift, casting spells on your patrons, or separate customers when they pick a fight with the wrong sort of folk sitting next to them. Vampires and werewolves don’t mix, and neither do banshees and ogres. And no one likes a certain grim fellow except for the zombie crowd, who seem to be the most peaceable of the lot.

Vandra will chase you from place to place, allowing a natural progression through the different locales around Ravenwood. Your entrepreneurial days begin in the graveyard and expand to a church, mansion, theater, and finally a castle. These settings bring new challenges, better spells to combat the pressures of good business, and a fresh arrangement of tables.

Dead Hungry Diner - 1

Dead Hungry Diner is what you might expect from the genre, but its personality and story help distinguish it from others of its kind. It’s not an ambitious title, but sometimes the alternative can lead to a better experience — one where careful and friendly design rules, and the gameplay keeps clear of troublesome baggage.

Clicking on different objects or customers is easy enough, but it becomes trickier when the game starts implementing double queues, splitting those waiting to be seated into two lines. Moving them where you want them causes a little fuss with the mouse, but it’s not obtrusive enough to hinder you for long.

To master gameplay, players must demonstrate their multitasking skills, optimize the tools at their command, manipulate the queue(s) prudently, and most of all, think fast. Fail to attend to a monster in a reasonable amount of time, and he’ll leave, taking precious points with him.

When you’ve settled the stomachs of these nightly creatures, you can take orders for an all-you-can-eat buffet: an endless mode set in any of the five worlds that offers mild replay value. Unfortunately, these games tend to stretch on forever, and it’s more a way to compete for scores than fatten your purse for those beefed up spells you never bought.

Dead Hungry Diner - 2

Dead Hungry Diner isn’t quite the momentous achievement for casual games as, say, Plants vs. Zombies is, but it’s hard to dislike what’s there. Even the most wretched, evil fiends of darkness start to grow on you as the game goes on, and Gabriel and Gabriella are lovable themselves. It feels silly to root for children who’d rather cook for monsters and send them to their graves and coffins happy than rid the Earth of their scourge, as Vandra would have it, but that’s part of the fun. For $10 (or less if you buy now on Steam), Dead Hungry Diner is the perfect investment for any peckish gamer looking for a quick and meaty bite.

A Mac version of the game is coming soon.

Follow @wita on Twitter for tales of superheroes, plumbers in overalls, and literary adventures.


Via: Dead Hungry Diner review


Metro: Last Light 'Enter the Metro' live action trailer released

THQ has released a new live action trailer for their upcoming action horror game Metro: Last Light.

Titled "Enter the Metro", this short film shows us the minutes just before we enter the Moscow Metro - a monumental feat of Soviet engineering designed to serve as a refuge in the event of an atomic attack.  Of course, there was a dark secondary purpose, forgotten by most, but remembered by a few.  Waiting for the signal, the vaults of the last refuge for mankind, are now opening.

If the world was going to hell, and people are about to start living underground, this trailer depicts what it will be like in those final moments. As this is a live action trailer, no gameplay is shown, but that doesn't meant we can't get a good idea Metro Last Light.

Metro: Last Light, a sequel to 2010's Metro 2033 (based on the novel Metro 2033 by Russian author Dmitry Glukhosvky), is a combination of survival horror and first-person shooter.  While the predecessor took place mostly inside the metro system, this short film seems to indicate that the gameplay might move outside - into the light of the post-apocalyptic Moscow.

Players will return as Artyom as the last hope for mankind's survival.

Beneath the ruins of post-apocalyptic Moscow, in the tunnels of the Metro, the remnants of mankind are besieged by deadly threats from outside – and within.

Mutants stalk the catacombs beneath the desolate surface, and hunt amidst the poisoned skies above. But rather than stand united, the station-cities of the Metro are locked in a struggle for the ultimate power, a doomsday device from the military vaults of D6. A civil war is stirring that could wipe humanity from the face of the earth forever.

As Artyom, burdened by guilt but driven by hope, you hold the key to our survival – the last light in our darkest hour…

Metro: Last Light is expected to release in early 2013.


Via: Metro: Last Light 'Enter the Metro' live action trailer released


World of Warcraft Pandaren 'Dragon Turtle' mount revealed

Pandas riding turtles, cats and dogs living together, mass hysteria! This is what World of Warcraft is turning into with their upcoming expansion Mists of Pandaria.  And just when we thought it couldn't get more ridiculous than Pandas, we learn about the Panda's mount.

Blizzard today revealed their Dragon Turtle mount; yes, a cross between dragon and turtle.

"The pandaren have long sought mounts that embody their values: patience and strength. With a naturally armored hide, and even gait (no matter how heavy the passenger), and the relaxed attitude that welcomes long journeys, the Dragon Turtle is perfect for the pandaren adventurer," Blizzard detailed. "Indigenous to mainland Pandaria, these fine steeds are easily outfitted with the essentials: maps, cushions, footstools, and brew-storage. Comfortable and hardy, the dragon turtle’s slow, even stride will gently ease passengers into new parts of the world and/or a relaxing nap time."


Via: World of Warcraft Pandaren 'Dragon Turtle' mount revealed


Mass Effect 3 'Rebellion Pack' unveiled, coming May 29

Gallery_small_me3_rebellion_1 Gallery_small_me3_rebellion_2 Gallery_small_me3_rebellion_3

Mass Effect 3 Rebellion Pack will be released next week, BioWare announced.  The upcoming multiplayer DLC, which adds some "heavy hitter" reinforcements along with new maps, will be released for Xbox 360, PS3, and PC on Tuesday, May 29.  It will arrive on PSN in Europe on May 30.

The Mass Effect 3 Rebellion Pack will add more gear, weapons, maps, and kits for no additional cost to anyone who redeemed an Online Pass for Mass Effect 3 on any platform.

The Rebellion Multiplayer Expansion opens two new fronts against the Reapers: Firebase Jade’s jungle reservoir and Firebase Goddess on Thessia. In-game reinforcement packs now include three new weapons (Reegar Carbine, Krysae Sniper Rifle, Cerberus Harrier) as well as equipment, consumables, and six new characters from species that have lost lives or whole planets to the Reapers: Quarian Engineer and Infiltrator, Vorcha Soldier and Sentinel, Ex-Cerberus Adept and Vanguard (each with their own unique abilities and loadouts). 

Check out the individual descriptions of each add-on below:

NEW CHARACTERS

Vorcha Soldier

Vorcha Sentinel

Male Quarian Engineer

Male Quarian Infiltrator

Ex-Cerberus Vanguard

Ex-Cerberus Adept

NEW MAPS

NEW WEAPONS

The Firebase Jade and Firebase Goddess will be available as soon as the Rebellion Pack is downloaded.  The new weapons, characters, and equipment are available as rewards inside Reinforcement Packs.

Look out for Mass Effect 3 Rebellion Pack on Tuesday, May 29 for all platforms and Wednesday, May 30 on PSN in Europe.


Via: Mass Effect 3 'Rebellion Pack' unveiled, coming May 29


BioShock Infinite's combat has evolved 'substantially'

Combat in BioShock Infinite has evolved in a "very substantial way", according ot Irrational Games boss Ken Levine.

In an interview with CVG, Levine explained how game's large, vertical spaces have provided an opportunity for Irrational to include a variety of weapons that are effective in certain situations.  This is particularly useful when confronted with the BioShock Infinite's Heavy Hitters, a series of "mini bosses" new to the franchise.

"Combat is one of the things that has evolved in a very substantial way," Levine began. "The reason I feel that way is that in BioShock the combat got a little bit same along the way because of what we demanded of the player. You'd generally come across an enemy and the right way to deal with them - almost all the enemies - was to use the Electro Bolt, which was incredibly effective across the spectrum."

"With BioShock Infinite, one of the opportunities of having the large, vertical spaces is the ability to include weapons that are effective at short range versus those that are effective at long range," he explained. "You have certain weapons that are extremely effective against you on the Skyline and weapons that are more effective against you on the ground and vice versa in terms of how you interact with the enemies and which weapons you use, so you have to be thinking all of the time. 'What should I be doing now?' 'Which weapon should I be using?' 'Should I be on the Skyline?' 'Should I be on the ground?' 'Should I be in cover?'"

"And a lot of that also has an impact on the powers you get in the rest of the game. We're really putting a lot of effort into making more demands on the player in terms of combat choices. We're really making them think about the toolset, how they want to approach the combat, and how they want to build their character."

BioShock Infinite was recently delayed until February 26, 2013 in order for Irrational Games to "deliver the best Infinite possible."

[CVG]


Via: BioShock Infinite's combat has evolved 'substantially'


Max Payne 3 pushed 'to its limits' on high-end PCs

With Max Payne 3 set to release on PC next week, Rockstar has detailed exactly what high-end PC owners can expect from the game.  While Rockstar worked hard to ensure that the game will run smoothly on a wide range of PC builds, lead PC designer Kevin Hoare, in an interview with PC World, promised a game that PC fans with higher-spec hardware can "sink their teeth in to".

"As you can see from the specs list, we’ve worked hard to make sure the game will run smoothly on a wide range of PC builds," Hoare said. "But it’s when you get towards the top end of that range that you can really push a game to its limits, and the game will look and run incredibly on the most advanced current machines around at the moment and well into the near future."

You’ll find that screen resolution is scalable, there’s triple and even sextuple monitor support which helps to run higher screen resolutions, there’s various anti-aliasing options, scalable water quality, scalable shadow quality, increased detail for characters and vehicles and a scalable texture filter that further increases visual quality," he continued.

Hoare added: "We’re also supporting DX11 with Max Payne 3, with features including Hull/Tessellation/Domain Shaders (which adds curvature to the character/vehicle models), Gather4 (for optimized shadow sampling / FXAA), Geometry shader / Stream Output and DX11 texture samplers to name a few."

"As you can tell, there’s a lot for PC fans with higher-spec hardware to sink their teeth in to," Hoare concluded.

You can check out the updated range of minimum to maximium test system specs below:

LOWEST TESTED SPECS
Windows 7/Vista/XP PC (32 or 64 bit)
Intel Dual Core 2.4 GHZ or AMD Dual Core 2.6 GHZ, or better
2GB System RAM
NVIDIA® GeForce 8600 GT 512MB RAM
or AMD Radeon™ HD 3400 512MB RAM

LOW RECOMMENDED SPECS
Windows 7/Vista/XP PC (32 or 64 bit)
Intel Dual Core 3GHz or AMD equivalent
3GB System RAM
NVIDIA® GeForce 450 512MB RAM
or AMD Radeon™ HD 4870 512MB RAM

HIGH RECOMMENDED SPECS
Windows 7/Vista (32 or 64 bit)
Intel i7 Quad Core 2.8Ghz or AMD equivalent
3GB System RAM
NVIDIA® GeForce 480 1GB RAM
or AMD Radeon™ HD 5870 1GB RAM

HIGHEST TESTED SPECS
Windows 7/Vista (64 bit)
Intel i7 3930K 6 Core x 3.06 GHZ
or AMD FX8150 8 Core x 3.6 GHZ
16GB System RAM
NVIDIA® GeForce® GTX 680 2GB RAM
or AMD Radeon™ HD 7970 3GB RAM

[Rockstar Games, PC World]


Via: Max Payne 3 pushed 'to its limits' on high-end PCs


Minecraft sales hit 9.2 million

Total global sales of the smash hit adventure game Minecraft is quickly approaching 10 million sales. 

Responding to a question from Minecraft creator Markus 'Notch' Persson, Mojang's business developer Daniel Kaplan announced Minecraft has sold 9.2 million copies. This number includes the PC, Xbox LIVE Arcade, iOS, and Android versions of the game.

The game, which originated as a PC game only, has now spread to several platforms.  Although, I believe the PC version remains the best.  Persson also revealed that the PC version alone has now sold over 6 million copies.

Meanwhile, the recently released Xbox 360 version of Minecraft has been a hit since arriving on XBLA.  The console adaption to the hugely popular PC game originally developed by Mojang reportedly sold more than any other title in the first 24 hours on Xbox LIVE Arcade, breaking all previous digital sales records. Last week, Microsoft revealed sales for Minecraft: Xbox 360 Edition surpassed one million units globally.

Developed by 4J Studios in conjunction with Mojang and Microsoft Studios, Minecraft: Xbox 360 Edition introduces new gameplay experiences to fans like a unique crafting menu, game tutorials, and split-screen multiplayer gameplay (as long as you're on an HDTV).  It also has online multiplayer for up to eight players over Xbox LIVE.

Minecraft: Xbox 360 Edition can be downloaded from Xbox LIVE Arcade for 1600 Microsoft Points, or $20.  You can purchase the PC version from the official Minecraft website.


Via: Minecraft sales hit 9.2 million


The Secret World MMO delayed by two weeks

Funcom's upcoming MMORPG The Secret World has been delayed by two weeks due to "marketing reasons."

The new release date will be July 3rd, the company announced today, with Early Access starting June 29th.

"The new launch date places The Secret World in a more positive launch window which will benefit the launch of the game," Funcom said in a statement.

Funcom also announced the dates and content of the remaining Beta Weekends.

The third Beta Weekend, titled 'Hell Raised', will begin on June 15th and run until June 17th. In this Beta Weekend players will be able to experience the Illuminati and Dragon starter experiences as well as the Templar experience. Players will also get to leave Kingsmouth and  venture into the massive region known as Savage Coast, where they will soon find that the very gates of hell itself have opened up! This will allow players to experience the epic 'Hell Raised' dungeon where you will have to battle the demons of hell itself.

The fourth and final Beta Weekend will begin on  June 22nd and run until  June 24th. This event will focus on the player vs. player experience in The Secret World, and players will get to sample both the Eldorado battlefield experience as well as the massive warzone gameplay where over a hundred players clash together in persistent battle. Here the Illuminati, the Templars and the Dragon will get to duke it out and hone their battle skills on each other before the real conflict begins when Early Access opens on June 29th.

You can check out our preview of The Secret World from PAX Prime, but be aware the game has probably changed quite considerably since then.


Via: The Secret World MMO delayed by two weeks


Mojang releases Minecraft Snapshot 12w21b

In response to an "annoying bug" that made it hard to play Minecraft in single-player, Mojang has released a snapshot update.

"There are still problems, but we're getting there," Minecraft lead developer Jens Bergensten said.

The Minecraft Snapshot 12w21b adds the following:

We added a new creative mode inventory screen, please let us know what you think (target @Dinnerbone or @EvilSeph)! We also updated the language files to correct the diamond/emerald mix-up in the language files (diamonds were previously called emerald in the code, which caused a lot of confusion when we added a real emerald item). We had to ban another translator for griefing… it’s astonishing how much work some people put into these things… :)

You can download the updated snapshot here:

Meanwhile, it was revealed today that Minecraft on PC has surpassed 6 million copies sold.


Via: Mojang releases Minecraft Snapshot 12w21b


Spike TV unveiling new Star Wars video game on May 31

Spike TV has announced plans to unveil a new Star Wars video game currently in development at the LucasArts studio.

As part of the pre-E3 episode on Thursday, May 31, GTTV will provide a first look at this top secret project that will debut at the 2012 Electronic Entertainment Expo.

Following this "first look", a world gameplay premiere of this new Star Wars game franchise will be aired during the networks "E3 All Access Live" primetime special on June 4 at 10:00 pm ET. The project’s creative director will join the “All Access” team live in-studio to debut footage of the game and will answer questions from fans in real-time through the show’s interactive and social media hub operated by social media correspondent, Justine Ezarik.

“I am blown away by both the caliber of the team on this project and their bold vision for this new Star Wars title,” said Geoff Keighley, Host and Executive Producer, Spike TV’s “E3 All Access Live” special.  “I can’t wait to introduce our viewers to this game and show off the footage that left my jaw on the floor when I first saw it.”

During the pre-E3 episode, Keighley will travel to San Francisco for an exclusive behind-the-scenes look at the LucasArts studio where we will learn the name and concept behidn this mysterious Star Wars game.
 


Via: Spike TV unveiling new Star Wars video game on May 31


PlanetSide 2 MAX suit revealed

Sony Online Entertainment has unveiled PlanetSide 2's Mechanized Assault Exo-Suit, or MAX for short.  The MAX suit is the most heavy duty class for PlanetSide 2 serving as a mobile weapons platform, capable of unleashing a serious beating.

The MAX suit has customizable modular weapon systems, allowing configurations specialized in taking out specific threats, or more well-rounded variations that are able to handle multiple types of enemy. In addition, each empire's design for the MAX suit possesses special abilities unique to their faction. Wrap all that in a layer of heavy armor plating, and the MAX is a force to be reckoned with on any field of battle.

PlanetSide 2 is a sequel to 2003's popular MMO FPS. PlanetSide 2 chronicles the efforts of three factions as they fight for territorial control of the planet Auraxis.  You can sign up for the game's beta here.


Via: PlanetSide 2 MAX suit revealed


For all of the video games, we now have:

And on top of that, if you consider yourself knowledgeable about a game, you can submit your own reviews, cheats and more! Just locate the game and find the "submit your own" buttons.


Via:


Take-Two revenue estimates indicate 2013 release for Grand Theft Auto 5

According to key analysts in the gaming industry, Take-Two Interactive's lofty revenue goals for the fiscal year ending March 31, 2013 indicate the release of Grand Theft Auto 5, Rockstar Games' highly anticipated sandbox action game.

“Full year FY13 guidance for net revenues is $1.75bn-$1.85bn,” Cowen & Company analyst Doug Creutz observed. "We believe management could not provide this level of guidance with any degree of confidence if it did not anticipate shipping Grand Theft Auto 5 during FY13."

He added: "Take-Two's announced line up of titles for FY13 was largely unchanged, including continuing to resist announcing a release date for Grand Theft Auto 5. We are modeling a ship date for Grand Theft Auto 5 in the last two weeks of March 2013."

Wedbush Morgan's Michael Pachter seems to agree, at least with the fiscal year 2013, adding: "Guidance strongly implies the release of Grand Theft Auto 5 in FY13. Although management did not provide a release date or window for GTA 5, its FY13 revenue guidance is unattainable without a huge seller from Rockstar."

"Management disclosed that the FY13 revenue mix by label is estimated to be 60 percent Rockstar Games and 40 percent 2K Games. Rockstar is expected to contribute $1.1bn, with $300m from Max Payne (including DLC) and $150m from catalogue," he explained. "The remaining $650m is simply not possible without the release of GTA 5 well before FY end.”

Pachter, however, still believes Grand Theft Auto 5 is on track for an October 23, 2012 release - especially now that BioShock Infinite has been delayed into early 2013.

Take-Two's lineup of future titles announced to date include Spec Ops: The Line, Borderlands 2, NBA 2K13, XCOM: Enemy Unknown, tons of Max Payne 3 DLC, and BioShock Infinite which was delayed until February 26, 2013.

Of course, if Creutz is correct in his estimate, a 2013 release means Grand Theft Auto 5 could again be in line to compete with BioShock Infinite.  It was previously speculated that 2K Games delayed BioShock Infinite form its original October release to make room for Grand Theft Auto 5.  Will both games now release in 2013?

Hopefully we find out more at E3.  In April, Pachter anticipated some sort of GTA 5 announcement from Rockstar near E3.  With the giant gaming conference now less than two weeks away, it shouldn't be long before we hear something (if Rockstar does indeed plan on announcing anything).

[MCV]


Via: Take-Two revenue estimates indicate 2013 release for Grand Theft Auto 5


Arkham City GOTY trailer spotlights voice talent

Game info: Batman: Arkham City is third-person Action-Adventure game that delivers an authentic Dark Knight experience rooted in an original and engrossing story as well as a combination of melee combat, stealth, investigative and speed-based challenge gameplay. A sequel to 2009's Batman: Arkham Asylum, Arkham City features the full range of classic enemies seen in the previous game, in addition to Catwoman, who is a playable character and has her own storyline in the new release. Additional features include: a range of new gadgets, an increased number of possible melee opponents and a range of movement options for Batman that include leaping, sliding, gliding and the grapple hook.

Developed by Rocksteady Studios, Batman: Arkham City builds upon the intense, atmospheric foundation of Batman: Arkham Asylum, sending players soaring into Arkham City, the new maximum security "home" for all of Gotham City's thugs, gangsters and insane criminal masterminds. The game features an unique combination of melee combat, stealth, investigative and speed-based challenge gameplay. Set inside the heavily fortified walls of a sprawling district in the heart of Gotham City, this highly anticipated sequel introduces a brand-new story that draws together a new all-star cast of classic characters and murderous villains from the Batman universe, as well as a vast range of new and enhanced gameplay features to deliver the ultimate experience as the Dark Knight.

Key Game Features

Become the Dark Knight - Batman: Arkham City delivers a genuinely authentic Batman experience with advanced, compelling gameplay on every level: high-impact street brawls, nail-biting stealth, multifaceted forensic investigation, epic super-villain encounters and unexpected glimpses into Batman's tortured psychology.

Play as Catwoman - Catwoman is a fully playable character in Batman: Arkham City who has her own storyline in the main game which is seamlessly interwoven with Batman's story arc. Her navigation skills, combat moves and gadgetry have been specifically designed to deliver a fully featured and unique experience.

Advanced FreeFlow Combat - Batman faces highly coordinated, simultaneous attacks from every direction as Arkham's gangs bring heavy weapons and all-new AI to the fight, but Batman steps it up with twice the number of combat animations and double the range of attacks, counters and takedowns.

New Gadgets - Batman has access to new gadgets such as the Cryptographic Sequencer V2 and Smoke Pellets, as well as new functionality for existing gadgets that expand the range of Batman's abilities without adding extra weight to his Utility Belt.

New Story - Five-time Emmy-Award-winner Paul Dini returns to pen a brand-new story for Batman: Arkham City, taking gamers deep inside the diseased heart of Gotham.

Arkham Has Moved - Following the closure of Arkham Asylum and Blackgate prison, Gotham's new mayor, Quincy Sharp ordered the relocation of all inmates to Arkham City - a sprawling new super-prison five times bigger than Arkham Island, enclosing a wide variety of industrial districts, iconic locations and Gotham landmarks.

Huge Cast of Characters - Players encounter numerous characters from the Batman universe, including Catwoman, Two-Face, Harley Quinn, Penguin, Hugo Strange, Victor Zsasz, Calendar Man, The Joker, The Riddler and other iconic characters yet to be revealed.

Featured VO Talent - Mark Hamill and Kevin Conroy reprise their roles as The Joker and Batman respectively.


Via: Arkham City GOTY trailer spotlights voice talent


New trailer asks "are you afraid of the DARK"?

Publisher Kalypso Media and developer Realmforge Studios today released a new teaser video for DARK, their upcoming action-RPG for the Xbox 360® video game and entertainment system from Microsoft and Windows PC. DARK is a supernatural third-person stealth action game where players will explore the shadowy world of a vampire anti-hero as he fights against the forces of the GeoForge corporation in an attempt to shed light to their dark secrets.

Looks pretty nifty. Are you down for this horror themed title?


Via: New trailer asks "are you afraid of the DARK"?


Check out gritty urban combat in new Sniper: Ghost Warrior trailer

Taking aim at E3 2012, City Interactive and their highly anticipated FPS sequel, Sniper: Ghost Warrior 2, are giving gamers an early look at what to expect when the doors open at the Los Angeles Convention Center on June 5.  Powered by CryENGINE®3, gamers at this year’s show will get to go hands-on with the only game dedicated to delivering a pure sniper experience. 

Features: 


Via: Check out gritty urban combat in new Sniper: Ghost Warrior trailer


RIFT developers talk about new PvP mode: Conquest

Rift is set on Telara, a fantasy world which lies alarmingly close to a variety of other planes of existence In the final days of the Mathosian civil war, the Ward that protected Telara from planar convergence with these other worlds was severely weakened by a disaster known as the Shade. Since that time, rifts between Telara and other planes have been increasingly devastating the land, and old enemies in the form of monsters, held at bay by elemental prisons have begun actively clawing their way out. Telara's greatest enemy, the god Regulos, pounds against the outside of the Ward, seeking reentry into Telara to finish the job he once started. Meanwhile, Telara's own pantheon of gods has suddenly grown silent, and the world is descending into total chaos.

The people of Telara are now convinced that the end of the world is at hand. In these desperate final days, two major factions have arisen to battle the coming apocalypse: the Guardians and the Defiant. Though each faction wants to save the world, their beliefs and methods differ, and they war upon each other as often as they do other enemies of Telara.

Rift contains two main factions, the Guardians and the Defiant. Within either of these factions players can choose from four character callings, Warrior, Cleric, Rogue, Mage. Further, within these players gain access to a variety of different character possibilities known as "souls" - each soul granting players access to a unique "Soul Tree," which contains all of the traits and abilities that a soul had mastered during its life. As your character levels up, you earn soul points that can be used to improve that tree's soul level, granting players access to even more powerful traits and abilities. As a player's character grows in power, so does his or her ability to take on, or "attune" souls. A maximum-level player will be able to attune up to three souls of their choosing each with their own attributes. Souls grow in power as they become more specialized, and have well-rounded abilities that make them great for both solo and group play. The result is the ability to create your own class for virtually any situation.

Although it can be played on its own, Rift like all MMORPGs is designed to be played with others online. Players assume the role of an "Ascended Soul" - a Telaran slain during the great Shade War and resurrected to combat the forces of Regulos, the dragon god of extinction. Once a character's calling and initial soul(s) are selected players can take on quests alone or join together in loose confederations or more organized guilds to seek to defeat creatures that are spawned from rifts dynamically. Close the openings, and gain rewards to progress and level up. Rewards are given for all sorts of actions, including attacks, healing and more. Of course different guilds will also seek to undermine each other as well, leading to substantial player vs. player combat opportunities.


Via: RIFT developers talk about new PvP mode: Conquest


Star Wars: The Old Republic developer hit with layoffs

BioWare has announced plans to layoff several members of the Star Wars: The Old Republic development team.  In a public announcement on the SWTOR forums, BioWare founders Greg Zeschuk and Ray Muzyka addressed the situation.

"Hey folks, since you’re reading this you may likely have heard that we’ve done some restructuring here on the SWTOR team. Sadly, we are bidding farewell to some talented, passionate and exceptionally hard-working people who helped make SWTOR a reality," the wrote. "Impacting people’s lives this way is always very hard, but we’re ensuring the affected people are treated with dignity, fairness and respect."

"Looking back at launch, we all came together and did something historic. We executed one of the largest, most successful and stable launches of any MMO yet in industry history. That is not an easy feat for any development team or company and we are humbled and honored by our fan community’s strong support both at launch and beyond," they added.

Layoffs are never a good thing. Although neither admitted it, I can't help but think the recent announcement that SWTOR subscriptions had dropped by 400,000 had something to do with this.

Regardless of the perception and timing of these cuts, Greg reassured fans that BioWare remains "vibrant and passionate" about the future of Star Wars: The Old Republic.  Just recently they revealed Game Update 1.3 'Allies'.

"We still have a very substantial development team working on supporting and growing the game, and we feel we are in a strong position, with your continued involvement and feedback, to continue to build Star Wars: The Old Republic as one of the most compelling and successful online experiences in the world today," they promised.  "There are many strong initiatives planned for cool new content and new features that we’re excited to tell you about in the upcoming weeks and months."

"Rest assured that we remain dedicated to delivering a high quality service in SWTOR to you, our fans, and we will continue to support and grow Star Wars: The Old Republic over the weeks, months and years to come," they concluded.

Let's not forget that BioWare had over 800 people working on SWTOR.  Obviously the company didn't have plans to retain all of them following launch so we really shouldn't be surprised by this.  Still, the news of cuts will probably set off the panic alarm.


Via: Star Wars: The Old Republic developer hit with layoffs


Hack, Slash, Loot review

Let me explain. You know that happy feeling you get when you save the world from an all-conquering evil? You could stand on mountaintops and shout your greatness, but instead, you return to your town of origin and talk with the people who needed a change and believed you could facilitate it. Congratulations, no more innocent men, women, and children have to die or be sacrificed to an insufferable god.

Hack, Slash, Loot doesn’t do that, and I can’t help but feel like it’s turning me into an indecent person — or halfling, or dwarf, or whatever one of the 32 unlockable character classes I pick for a particular quest. It isn’t the friendliest roguelike, either. You’re given no tutorial (although the game’s creator uploaded a meager video introduction and started a chatroom where players can share advice) and no arsenal other than your computer mouse and whatever in-game weapon you might be holding: be it either sword, bow, or staff. You're immediately pushed into hostile territory, and sometimes you’ll die before you can exit the first room.

HSL - 1

The game has its problems (more on those in a minute), but it is inherently addicting: not because it’s fun, but because it makes you want to teach it a cruel, cruel lesson about who’s boss. It rarely shows mercy, instead taunting you with the overbearing death count you inevitably accrue.

As it turns out, you will get lucky and win, but those victories are sparse. You’ll also shed a lot of blood on your way to conquering whatever evil lurks within the game’s dungeons, and it’s not all from the many demons, ghosts, vampires, wolves, orcs, etc. that block your path. Sometimes it’s from innocents: people and dogs and maidens, whom you liberate from iron chains.

The AI in Hack, Slash, Loot is ruinously bad. Since combat is turn-based, everyone has to shuffle around each other to navigate the cramped hallways and rooms — and anytime you rescue anything, he or she or it follows you around like a lost duckling. When you’re tailed by more than two (a frequent occurrence in many of the quest maps), you’ll only end up putting them to slaughter. They’re so willing to return the heroic favor and squeeze themselves in between you and the enemy that they leave you no choice but to stand and wait for them to die.

The silly part is that when you ascend or descend a ladder or rope to the next floor, your band of misfits comes with you — and they all travel at once. So when you move to the next level and you’re suddenly ambushed by an evil horde, guess how many of your new friends will survive before you can even move to help them? About zilch.

HSL - 2

In one quest, “Battle for Stormrise,” it's probably easier to just let everyone die or to kill them yourself before they become a problem. It’s awkward to work around them, like in real life when you and another person can’t decide which way to turn to maneuver around each other. Now imagine that social situation hampered by bloodthirsty undead out for your life, and you can understand why manners need to be put aside. But there’s a more important reason to cut your losses. In that particular quest, whenever an ally dies, he turns into a demon. So while you’re watching him bravely take on a foe in your place, you’re silently wishing he hadn’t. He’s only going to die and give you one more demon to murder. That’s one more demon to chip away at your precious little health.

Health in Hack, Slash, Loot is a single number that starts out at a given amount depending on the character class. Exploring dungeons and finding new equipment, scrolls, or drinkable magical concoctions will raise your health along with weapon and defense stats. Whatever you manage to loot can either help you or cripple you, particularly as you gain resistances and vulnerabilities. And if you’re poisoned (what happens when you lose or can’t acquire that precious resistance), you’ll have to make your moves even more prudently.

The game partly comes down to strategy — whether you approach situations recklessly or with a bit of cunning — but it largely relies on luck. The average player isn’t going to plot out the huge dungeons (they usually have five floors, with the maps decreasing in size as you progress) or know ahead of time what effect potions or scrolls will have before using them. I’m not sure you could predict the next onslaught of enemies or what lies beneath each tomb, waiting to be desecrated, even if you wanted to. Gameplay is very much based on risk versus reward, but when you reach the fifth floor, only the grace of god can save you; the difficulty spikes more there than anywhere else.

HSL - 3

Sometimes you’ll spend a good amount of time searching for items to even out combat, but you’ll die in the process. Success also seems to rest heavily on what character you’re using. I couldn’t, for example, get much fight out of the beginner wizard, whose shots were pitifully weak. After so many times dying, you’ll unlock another character or quest, but you’ll accomplish this task a lot faster if you win. Only winning isn’t easy, and you’ll dump anywhere from 1-3 hours into a given quest just to fail.

Hack, Slash, Loot doesn’t teach the player much more than the following mantra: to win, you have to be smarter than the game — not necessarily the enemies within it. You have to roll the dice better, as simple as that. So much of the experience feels randomized. While you will learn a few tricks, it’s hard to credit the game with any sort of brilliance other than what’s on paper: its retro visual style and the scrolling text that appears unobtrusively in the background, documenting every move.

The game does house an impressive number of different enemy types, but it’s not excessive in the way that you can’t identify more challenging foes when you kick open a new door. (You can, and believe me: Running is futile. Good luck, or game over.) Each quest is slightly distinct, and the sudden presence of music lets you know that a nasty swarm is headed your way.

It might be tedious and exasperating, but if you persevere, you can conquer the game little by little. Although considering how many family men and gentle animals lose their lives while you toil away, I’m not sure the final scale is tipped toward the forces of good.

Follow @wita on Twitter for tales of superheroes, plumbers in overalls, and literary adventures.


Via: Hack, Slash, Loot review


Diablo 3 soundtrack cruises onto iTunes

Can't get enough Diablo 3? Want to make ordinarily mundane tasks like driving to the grocery store an epic adventure?  Well, now you can!

Available now, you can purchase the Diablo 3 soundtrack directly from iTunes and live your life to the score of your journey through the Sanctuary.  Similar to how Peter Griffin had his own background track, you can have Diablo 3's music follow on your real life journey.

The new album features 23 tracks that take you from New Tristram to the Burning Hells.

If that's not enough for you, then you may also be interested in "The Music of Diablo 1996-2011".  This is a 17-track collection of some of the Diablo series' most memorable musical moments put together to celebrate Diablo's 15-year anniversary in late 2011. This is available for $11.99 on iTunes.


Via: Diablo 3 soundtrack cruises onto iTunes


The Walking Dead: Episode 1 review

Rather than follow characters from the popular AMC television series, this story instead follows a new side character named Lee Everett.  He’s off to jail after committing a heinous murder, and while chatting with the officer going into town, he finds himself in a car accident caused by a wandering zombie.  It isn’t long before he’s barely escaping the wrath of the undead and hiding in a house.  Soon after, he finds an unexpected ally — a kid by the name of Clementine who only wants to be reunited with her parents.  Promising to help her, Lee and his young new charge set out, running into a slew of survivors and, as you may guess, hordes of the undead.

The first episode sets the stage for the other four to follow, and Telltale does a remarkable job with the storytelling.  Throughout your journey, you’ll have a number of decisions to make, starting with the tone of your conversation (rude, caring, however you choose) and eventually leading to life or death decisions over certain folks, like deciding who to help when zombies break through a fence and get a hold of two different people.  Your decisions actually affect your actions over the course of the game, to the point that you’ll be curious to run through it again just to see how things end up.

In addition to decision-making, The Walking Dead also features some interesting action elements, as you’ll tap buttons in quick-time events to avoid being eaten and occasionally use weapons, like a spark plug or a shotgun — whatever's in reach.  You’ll need to react quickly, or you or another member of your party will be finished, forcing you to start all over again.  While not all of the control aspects are perfect (occasionally you’ll need to roam your cursor around to find items), they’re quite effective and set the tone for the future chapters that are coming.

For a downloadable game, The Walking Dead resembles some of Telltale’s finest efforts to date.  The zombies look fantastic and really set the mood for the terror that awaits you throughout.  The locales are splendid too, ranging from a darkly lit house to a garage that serves as sort of a home base in the second part of the game.  And the character models look convincingly real, even as they get into arguments over what seems like the feeblest of things.  This is a spectacular effort, and we can’t wait to see how the other games fare.

Likewise, the audio is top quality.  The music cues are executed very well, right up there with the television series, and the voice acting really goes a long way to validating the characters.  You can hear the fear and tension in each of the characters — even the new ones that are introduced over the course of the game.  There are even a few cries of anguish for good measure.

If you’re a fan of the TV series or just need a good survival horror game to shake off the less-than-quality efforts you’ve been playing as of late (cough cough Operation Raccoon City cough cough), The Walking Dead: Episode 1 is a great buy.  For five bucks, you get a great two-hour precursor for bigger chapters to come, and one you can replay just to see who stays on your side and who doesn’t.  It’s just as good as the show, and fans know that’s really saying something.


Via: The Walking Dead: Episode 1 review


World of Warplanes closed beta launches May 31

Wargaming.net's World of Warplanes is gearing up to begin closed beta.

World of Warplanes closed beta will take off on May 31 of this year, the company announced today.

The highly anticipated flight combat MMO action game secured more than 600,000 applicants since its Global Alpha launch back in February, with 100,000 received within the first 24 hours.  While thousands have been granted access to World of Warplanes alpha version, the number of testers will be increased "drastically" once the game enters Closed Beta.

"We would like to stress that all those players who have applied but have not been yet accepted to Global Alpha will have a priority for Closed Beta," the company confirmed.  Stay tuned for more information regarding World of Warplanes.


Via: World of Warplanes closed beta launches May 31


Noitu Love 2 Devolution review

Noitu Love 2 Devolution - 1

The creative energy rubs off as much less serious and boyishly tough. These robots don’t wear scowls plastered to their titanium faces. They come in all shapes and sizes, from the music-loving 02-Joy to a crazed sea captain named Mordecai Fluke. It helps to play as an energetic girl hero named Xoda Rap as you watch the brightly colored sprites turn from a Victorian era theme to feudal Japan to a windy snow world. Noitu Love 2 is charming and lighthearted, replete with robots you’ll bash around like they’re made of stuff no harder than stuffed animals, and certainly easier to pick up and play than most Mega Man games, but it’s still punishing in its own right — mostly due to the scoring system.

Gameplay, which consists of a constant barrage of enemies on screen, feels relentlessly chaotic, but not in a bad way. The game isn’t too strict about how you unleash your combos as long as you keep them coming and move forward. Sometimes you’ll have to employ a different tactic, including one you might not regularly use, to advance, but the move set is manageable enough that you shouldn’t experience much trouble.

Noitu Love 2 Devolution - 2

The bosses — sometimes two to three per level, with seven levels in all — are a welcome break from the steady onslaught and present one of the many highlights of the game. For as short as it is, Noitu Love 2 keeps the action packed and the environments and enemies varied, even if most of them are darned Darns in different costumes and models. In between, you’ll run from upward-shooting stalks of bamboo, avoid electric jellyfish while underwater, and even take to the air in a brief scrolling shooter segment.

Noitu Love 2 Devolution is a fun play on a familiar game, but it’s unique enough that it feels separate and distinct. It’s easy to learn and harder to master, and after you beat the three-tier final boss — granted your game doesn’t freeze like mine did — you’ll unlock a few extras to keep you coming back for more robot mayhem.

Follow @wita on Twitter for tales of superheroes, plumbers in overalls, and literary adventures.


Via: Noitu Love 2 Devolution review


A Valley Without Wind review

But you won't be playing A Valley Without Wind for the story. The crux of this game is centered on the freedom it gives you. You're able to explore vast lands in search of upgrades, powers, and objectives, and everything you do gets you one step closer to reforming the ravaged world of Environ.

At first, the game can be pretty intimidating, so it's easy to feel overburdened. Levels are procedurally generated, so you get to really explore to your heart's content. There are buildings literally everywhere, and entering these allows you to loot upgrade stones (which are used to level up your health, attack, and mana) and enchants (which grant you new abilities). There are massive rooms with collectible upgrades literally everywhere, but you don't need to explore every one, and it's important to remember that, because things can get a bit tedious if all you're doing is collecting upgrades.

The most enjoyable moments in A Valley Without Wind are those where you're taking on missions. Whether you're entering a boss tower, engaging in a stealth assassination mission, attacking an enemy base, rescuing people, or tackling any other objectives, these are the moments where A Valley Without Wind really shines. There are enemies everywhere, and defeating them requires you to strike a balance between rushing in and strategically picking baddies off one by one. The moment you defeat a boss or clear an enemy camp, though, you get this great sense of satisfaction, knowing that your colony's living situation has just gotten a bit better.

Unfortunately, while taking on missions is a lot of fun, A Valley Without Wind is dragged down a bit by a few hindrances. For starters, you encounter a lot of the same enemies all too often, and if you're the type to loot anything you can, you're bound to get a bit bored of employing the same attack strategies repeatedly as you explore different buildings in the same area. Additionally, while the game certainly controls well, if you opt to play with a controller, you'll only be able to map a few actions to the pad's buttons, still relying on the keyboard every so often.

One thing I really enjoyed about A Valley Without Wind was its take on permadeath. In other games that utilize the mechanic, you die and it's back to the beginning. That's an awesome punishment for several reasons, but I was really able to appreciate how A Valley Without Wind only slightly punishes you when you die. Once you meet your timely demise (it's timely because you will die plenty of times), you lose your character for good. You don't, however, start from the beginning of the game. Instead, you select a new glyphbearer and continue your quest. You lose your upgrades, but your spells and items remain in your inventory. It's a cool take on a usually brutal gameplay mechanic, and it certainly makes you feel like everything you do with any specific character counts. Also, you can totally encounter the ghosts of your past characters and kill them, too. Two permadeaths in one game? Ouch!

You can spend hours upon hours exploring Environ and completing missions (and dying) on your own, but A Valley Without Wind also features an online co-op mode. You can enter existing games or create your own, and if you dig playing with others, you'll enjoy what A Valley Without Wind has to offer as it is basically an extension of the main game, allowing you to take on missions and bosses with a few helping hands.

In terms of visual presentation, A Valley Without Wind boasts an interesting art style. I've read that some gamers weren't very fond of the graphics, but I really like how the game looks. The whole thing has this "modern retro" aesthetic to it that harks back to old school action-adventure games, yet still has a pleasantly contemporary vibe to it. The music is good, too, offering up old school-sounding themes. If you spend too much time in any given region, the music can loop a bit, but it's still a good soundtrack regardless.

A Valley Without Wind is a game that rewards players for exploring and sinking time into the experience. If you're willing to invest a lot of time into it, the game will give you a lot back to enjoy. There are a few rough spots, and over-exploring can lead to a feeling of exhaustion, but the game lets you play it any way you want to. So really, if you get bored after exploring too many maze rooms, you only have yourself to blame. Ultimately, A Valley Without Wind successfully presents an open-ended take on the 2D action-adventure formula, and it gives players a really good experience that's easy to sink hours into and get completely lost in.

For a bunch of nonsensical jibberish, follow @thesanchezdavid on Twitter.


Via: A Valley Without Wind review


Time to play Elsword with us and win some prizes *Winners Announced*

Yesterday we announced that we'll be livestreaming Elsword from 4PM to 5:30PM EST, and now here's the info you'll need in order to join us.

We will be playing on the Solace server, in Channel 2.

You can join our low level character Manxy and help us complete quests and run through dungeons.

Again, to be eligible to win 2,000 K-Ching, all you need to do is join us in the game. Your name will then be entered in the drawing. We'll be selecting and announcing two winners at the end of our livestream.

First and foremost, thanks to everyone who participated and ran these dungeons with us! We could only pick two winners however, and they are:


Via: Time to play Elsword with us and win some prizes *Winners Announced*


TERA review in progress - Part 1

tera game Tera_-_pc_-_15 Tera_-_pc_-_17

These days, MMORPGs usually follow a simple formula: Go to NPC, get quest, perform task, return for XP and reward.  In a sense, TERA doesn't deviate from this course.  You have quest givers marked with an exclamation point, waypoints showing you where to go, a traditional HUD, etc.  These are features that simply work.  There is a reason most, if not all, MMOs have it.  So in that sense, you can't blame En Masse for not trying to reinvent the wheel.

That's not to say En Masse has created another WoW clone.  In fact, they have taken quite a different approach, especially in terms of combat.  As I mentioned, TERA features an all-new action, real-time combat system that takes player skill into account just as much as character skill. 

Combat in TERA relies on your ability to actively aim, attack, and defend against enemies.  Using your cursor you must accurately aim at the enemy and click to attack.  Mix in some active abilities, chain attacks and defensive abilities, and TERA's combat is perhaps the most welcomed change — espeically in an MMO genre that has grown stale with auto attacking enemies.  There's no pressing a button and waiting.  There's no randomness in terms of you hitting or missing; if your target is over the enemy, you'll hit it.  If you aren't in front of the enemy, they won't hit you.

TERA isn't just about aiming and clicking.  Abilities can be chained into combos that dish out extra damage.  You can set up your abilities in a way so that after using one skill, you can hit 'spacebar' and perform another skill immediately after.  Not only does this add more damage, but it makes the combat in TERA more smooth and seamless.

Like most MMOs, TERA is based off of your traditional roles: tank, healer, and dps.  These roles are spread over a few classes like Warrior, Lancer, Archer, Mystic, etc.  Many of these classes are similar to what you'd find in other games, but as I said, it is the combat that separates these classes.  Between the active dodging/blocking and attacking, TERA puts a nice spin on the otherwise overdone class archetypes.


Via: TERA review in progress - Part 1


Diablo 3 sells 3.5 million copies in first 24 hours

Diablo 3 is breaking records as blizzard today announced that their highly-anticipated action RPG sold more than 3.5 million copies as of the first 24 hours of release, making it the fastest-selling PC game ever.

That number does not include the 1.2 million players who received Diablo 3 as part of signing up for the World of Warcraft Annual Pass promotion that included a free copy of Diablo 3 for a year-long subscription to Blizzard's MMORPG.

More than 4.7 million gamers around the world participated in Diablo 3's release - representing the biggest PC-game launch in history.  As of the first week of launch, that number has already grown to more than 6.3 million not including players in Korean Internet game rooms where Diablo 3 has become the "top-played game, achieving a record share of more than 39% as of May 22".

"We're definitely thrilled that so many people around the world were excited to pick up their copy of Diablo 3 and jump in the moment it went live," said Mike Morhaime, CEO and co-founder of Blizzard Entertainment. "We also regret that our preparations were not enough to ensure everyone had a seamless experience when they did so. I want to reaffirm our commitment to make sure the millions of Diablo 3 players out there have a great experience with the game moving forward, and I also want to thank them for their ongoing support."

"Regarding today's announcement, we recognize that setting a new launch record is a big achievement," Morhaime continued. "However, we're especially proud of the gameplay feedback we've received from players worldwide. We're pleased that Diablo 3 has lived up to players' high expectations, and we're looking forward to welcoming more players into Sanctuary in the days ahead."

Diablo 3 went live on May 15 although it did suffer some setbacks early on with the game servers.  Since the game's launch things have been much smoother save for a few reports of hacking and missing achievements.  And while reception of the game by critics has been warm, fans are still hesitant with many of the changes seen in Diablo 3 - primarily with the skill/rune system.  Despite the mixed emotions, Diablo 3 has performed well for retailers.

Bob McKenzie, senior vice president of merchandising at GameStop, said, "Diablo 3 was one of our biggest PC launches ever and will help make this a record year for Blizzard at GameStop."

Likewise, Diablo 3 also broke records for online retail giant Amazon.com.

"Not only did Diablo 3 break the record for most preordered PC game of all-time on Amazon.com, but it also shattered the record for best day-one sales for any PC game ever on Amazon.com,' John Love, director of video games at Amazon.com added.

Diablo 3 is the latest installment in Blizzard's critically acclaimed action role-playing series.  It continues the epic Diablo storyline, with players taking on the role of one of five heroic characters -- barbarian, witch doctor, wizard, monk, or demon hunter -- and embarking on a perilous quest to save the world of Sanctuary from the corrupting forces of the Burning Hells.


Via: Diablo 3 sells 3.5 million copies in first 24 hours


League of Legends: Darius, the Hand of Noxus, now available

Riot Games released League of Legends newest champion Darius, the Hand of Noxus, today and holy-overpoweredness!  He looks completely ridiculous.  There's really no other way to describe him.

Darius is a "front-line melee fighter who wades into battle, dishing out tons of punishment."  Just when I thought Riot Games was moving away from releasing overpowered champions, they go and show me Darius who not only has an ult that does crazy damage, but upon striking the killing blow, the cooldown is refreshed.  Think Garen's ult, but spammable every time you kill somebody.

Add in a bleed effect passive that stacks up to five times, a AOE-like cone pull, and what looks to be some sick damage with a tank build, and Darius might just be one of the strongest champs we've seen in a while - can't wait to see people play him in ranked! (sarcasm).

First off, here are Darius' abilities.

Check out the champion spotlight above to see them in action. Darius, the Hand of Noxus, can be purchased for 975 RP or 6300 IP from the League of Legends in-game store.

Of course, all of my above statements are based on what I've seen from Phreak's spotlight, which we always know isn't a clear indicator of how a champion will play.  With that said, be sure to check back today for our livestream of Darius and initial impressions of the new champion.


Via: League of Legends: Darius, the Hand of Noxus, now available


Lone Survivor review

The most interesting thing about Lone Survivor's survival element is that it really makes you question how bad you want your character to survive. Should you eat that disgusting squid? Is that gross meat you found even edible? What about those pills? What could they possibly do to you if you take them? Lone Survivor makes you explore the deepest depths of your survival instinct, and when you realize how far you have to push your character, it can be truly terrifying.

That's not the only thing that's scary, though. No, Lone Survivor makes it a point to scare the crap out of you throughout its entirety. But it doesn't do it with jump scares. It does it with atmosphere, sound, and imagery. You know when some imposing mutant is nearby, and if you have a flashlight on you, you may want to think twice about turning it on, because if you do, you'll draw attention and have to run for your life.

Getting away from one mutant is OK, but when you see that there are three of the damn things following you — chasing behind you and even crawling eerily on the ceiling — you know your best bet is to find the nearest exit. Sometimes, that exit isn't very close, so if you find a hiding place, you'll have to use it to your advantage and hope that the mutants get away from you. You can actually lead these enemies to rotten pieces of meat, and when they're distracted, that's your cue to get away.

You also have a gun, but ammo is scarce, and you can't go in with guns a-blazin'. Do so and you may find yourself drawing unnecessary attention. That gun's no use to you when you've got a group of mutants clawing away at you. If you want to succeed in the world of Lone Survivor, know that your gun is an important tool, but it should by no means be your go-to item whenever you feel threatened. Oftentimes it's best to run or hide in the shadows.


Via: Lone Survivor review


Free-to-play MMO 'Marvel Heroes' gets first look

MMO giant Gazillion Entertainment has revealed the first official gameplay footage of their free-to-play online game Marvel Heroes.

Hopping on the superhero bandwagon, Gazillion is taking Marvel's 8,000-plus heroes and villains and bringing them together into one epic adventure.  In Marvel Heroes, you can become your favorite Marvel Super Heroes.  The game will include iconic characters like the X-Men, Fantastic Four, and the recently popular Avengers.  Gazillion isn't stopping with just the popular ones; the company announced plans to include some of the lesser known Marvel heroes like Squirrel Girl and Cable. 

Each character is completely customizable, taking costumes from each hero's history and choosing from an array of super powers along with thousands of other items.

“I’ve been a big Marvel fan for all of my life. Marvel Heroes represents the combination of Marvel IP with all of the knowledge and experience I gained creating Diablo. It is a dream come true. I’m excited to unveil Marvel Heroes and share this revolutionary MMO with both gamers and Marvel fans," said David Brevik, President of Gazillion Entertainment and creator of the massive hit games Diablo and Diablo II.

Aside from the impressive roster of Marvel Super Heroes, Gazillin promises that Marvel Heroes will combine the energy of action role playing games with the breadth and immersion of the MMO genre.  This includes social areas like the Xavier Institute for Higher Learning where players can meet up, discover missions, and buy items.  On missions, players will explore famous Marvel landscapes like the Savage Land, Hell's Kitchen, and Mutant Town.

Marvel Heroes marks a new era in gaming for us,” stated TQ Jefferson, Vice President of Games at Marvel. “For fans to actually become their favorite heroes in an original storyline, explore iconic Marvel landscapes and combat some of the most dangerous villains in a shared experience is unbelievably compelling.”

No release date has been announced, but Marvel Heroes will make its public debut at San Diego Comic-Con in July.
 


Via: Free-to-play MMO 'Marvel Heroes' gets first look