Here are the official PC requirements to play Firefall

FireFall Image

Red 5 Studio's upcoming game Firefall has completed the first stage of its exclusive beta test, amassing more than 500,000 registered members who anxious to play the highly-anticipated, free-to-play shooter. While the 500,000 mark represents Red 5's "commitment to nurturing a flourishing community which stands behind its innovative approach to online gaming," the developer isn't looking to slow down anytime soon. In fact, to prepare for a new wave of players, Red 5 has revealed the official system requirements to play Firefall.

Minimum

Recommended

"The feedback and support from our community has been an integral part of the development process," said Red 5 CEO Mark Kern. “We’re treating Firefall as a service, which means it’s critical that we’re continually adding value and fun for players. Having a large and growing community lets us know that we’re on the right track. But more importantly, their feedback helps us stay on the right track.”

How serious is Kern about user and community feedback? Red 5 is getting ready to roll out The Tribe, a massive update based on community input that will affect everything from progression to core gameplay mechanics.

As Firefall moves into stage two of its exclusive beta, Red 5 will be increasing the number of invites sent out to meet the growing demand. If you want to participate and meet the minimum requirements needed to run Firefall, then head over to the official game page and sign up for a chance. If you haven't heard of Firefall, you can check out our preview of the game for more information.


Via: Here are the official PC requirements to play Firefall


Mass Effect 3 releases NEW refusal ending

Ha, so you thought BioWare was only revamping the already existing endings?  For shame.  Out today, June 6th 2012 for XBLA, there was an update for the last game in the Mass Effect trilogy.  This update takes the original concepts for the endings and extends them with more footage and explanations.  The theory here is that after the fan outcry from disappointment, that BioWare could fix the tears from their fan base.

On top of all that, there has been a completely new ending added.  When I played through ME3, this ending actually crossed my mind – what if I don’t choose any of the three endings?  What if you trusted all your war efforts to beat the Reapers?  This is now an option for Shepard.

There are new dialogue options where you basically tell the little boy to go stuff himself and that you aren’t anyone’s monkey.  This ends poorly for Shepard since now that all three options are removed you are stuck with the repercussions of your inaction.  If you thought all your running around playing Paul Revere would have stopped the Reapers… you were wrong.  The little boy says “The cycle continues” indicating that the Reapers will destroy / harvest all developed life so the fledgling species can evolve; rinse and repeat.   

While it isn’t showed, your efforts are all for nothing in this ending.  The next scene shows Liara’s capsule broadcasting to the universe about everything they know, how to beat the Reapers, and about their war with the Reapers.  She uses this capsule to represent hope for the next powerful species in the universe. 

At the very end there is a different scene with the child and Stargazer.  First off, the Stargazer is a woman and the dialogue is slightly different.  Even though Shepard didn’t make a decision back in his / her day, Shepard is still viewed as a great hero still. 

One thing that stood out to me in this ending is when you make your decision to do nothing, the child responds in a metallic and deep voice similar to Harbinger – saying, “So be it.”  So while BioWare has basically debunked all the “indoctrination ending” theory crafting, this one pitch change opens some new possibilities about his origin.  Check out the ending above if you haven’t seen it or want to spoil it for yourself.  


Via: Mass Effect 3 releases NEW refusal ending


Google Australia puts the power of Legos into Chrome

LEGO Batman 2: DC Super Heroes Image

With all the Lego craze going around, it's no wonder that Google has put together something totally awesome for Chrome browsers. Google Australia has launched Lego Build, which allows users to log on using their Google Chrome browsers, pick a plot of land on the continent of Australia, and build to their heart's content. Luckily you don't have to be in Australia to enjoy this as it seems to work no matter where you're located.

The diversity of bricks is rather low, as it seems like Build would prefer it if you built houses than anything else, but you can still get pretty creative.

If you're not the most creative type or you just want to check out what others have been creating, you can freely browse through anyone's completed creations by clicking around the Lego Australia map.

It's quite a unique take on Lego's and the community aspect is pretty awesome too. Make sure to check it out HERE


Via: Google Australia puts the power of Legos into Chrome


The Walking Dead Episode 2 'Starving for Help' coming this week

Episode 2, "Starving for Help", of The Walking Dead: The Game is set to release this week. According to reports, it will arrive on Xbox 360 via Xbox LIVE tomorrow, June 27. PC and PS3 versions of the second episode will release on Friday, June 29. A new date will be announced at a later time for PS3 owners in Europe.

Telltale reportedly had to wait "until all of their platform partners confirmed their publishing schedules."

The Walking Dead: The Game - Episode 2: Starving for Help - is the 2nd of five planned episodes for the game. It picks up the tale of Lee Everett, a convicted murderer, living in the first few days of the zombie apocalypse. It takes place three months after the events of the first episode, beginning with some dialogue between Lee and another central character, depending on who you saved/interacted with. Episode two will focus around survival as your camp is now out of food.

According to our recent preview of the episode, your decisions from episode one will play a "vital role" in the entire Starving for Help story.

Telltale Games' video game adaptation of the graphic novel has been a smash hit, selling over one million copies in just the first two weeks of its release. It has become the fastest-selling game series to date for Telltale Games. The first episode, titled 'A New Day' topped the sales charts as the #1 best-selling title on Xbox LIVE Arcade for two weeks straight.  It also secured a top spot at the top of the sales charts in its launch week Steam as well as on PlayStation Network.

Be sure to check back for our preview of The Walking Dead: The Game - Episode 2: Starving for Help.


Via: The Walking Dead Episode 2 'Starving for Help' coming this week


Make IO Interactive happy, finish Hitman: Absolution

Hitman: Absolution Image

As great as Hitman: Absolution looks history tells us, and IO Interactive, that only one in five players will finish their upcoming game. As discussed in an interview with Official PlayStation Magazine, Hitman: Absolution developer IO Interactive arrived at the figure thorugh various internal metrics to track player behavior.

"20 percent of the players will see the last level of the game. It's horrible to know. It makes the people working on it really really sad," admitted director Tore Blystad.

"We are using metrics a lot more now than we did, for good and for bad. The general player will probably never even finish the game, which is very sad. Or they might only play through it once," he added, "but the game is built for the people who want to go back through every single level and get all the stuff out of it. It's built to last, rather than be a one-off experience."

While acknowledging that it's disheartening to know that their hard work and time spent on Hitman: Absolution will likely not be enjoyed in completion by many, they are using the numbers as a challenge to create a game that will incentivize replayability.

"A battle we have is that we want to put all this stuff in, but we also know that because the game is up to the player there's a lot of people that will never ever see it. The only thing we can do is incentivize replayability in different ways," Blystad said.

"In the user tests we have they actually tell us that the replayability factor in itself, it's the situation or the humor that's the reason people actually go back through the levels," he explained. "They want to see more, they want to find these things, which makes us very happy, because it takes a lot of time and effort to get these things in."

Hitman: Absolution is due out on November 20 and I think we owe it to IO Interactive to finish the game! With that being said, I can definitely see their emphasis on replayability. For instance, in my preview of Hitman: Absolution they showcased two opposite, but completely feasible ways to play the game: stealth or action. Each form is 100% possible, it just depends on your preference, and I'm sure there will be separate Achievements or Trophies relating to each path.

[OPM]


Via: Make IO Interactive happy, finish Hitman: Absolution


Second Tomb Raider game could be in pre-production

TR

Tomb Raider is still nine months away from release, but Crystal Dynamics' global brand director Karl Stewart is hinting at the franchise's future, including a sequel that could already be in pre-production.

"You have to look at the future, you have to look at where ... It's not just one game," he told VideoGamer.com.

"At the end of this game we want her to be that strong female character that is willing to go and seek out mysteries and seek out tombs," he said. "She's going to be going to plenty of tombs in this game, but we're going to have somebody who wants to go on that adventure, who wants to be the person that she now is. That's the goal."

Stewart declined to reveal any more details this early on.

Crystal Dynamics is supposedly working on two more games: one an original IP for next-gen systems, and the other led by ex-God of War director Cory Barlog.

The brand director called the recent Tomb Raider rape controversy "unfortunate," arguing that "90 percent of people who reported on it didn't actually see the game."

Tomb Raider launches on March 5, 2013.

Follow @wita on Twitter for tales of superheroes, plumbers in overalls, and literary adventures.


Via: Second Tomb Raider game could be in pre-production


Square Enix CEO says a Final Fantasy VII remake would 'destroy' the franchise

FFVII - 2

Today during a shareholder Q&A, Square Enix CEO Yoichi Wada spoke about the possibility of a Final Fantasy VII remake, and his comments were less than hopeful.

Wada said a remake would happen once they have made games that have "exceeded the quality of Final Fantasy VII," adding "that the current games were not up to that standard."

According to the CEO, releasing a remake right now would "destroy the Final Fantasy franchise."

Is Wada being dramatic, or does he have a point? Final Fantasy as a franchise has certainly weakened in recent years, no thanks to the troubled FFXIV MMO. Perhaps Square Enix is tired of hearing about Final Fantasy VII, or maybe they're concerned that if they focus on a remake instead of a new game, they'd only be contributing to the problem. What do you think?

Follow @wita on Twitter for tales of superheroes, plumbers in overalls, and literary adventures.

[Duel Analogs]


Via: Square Enix CEO says a Final Fantasy VII remake would 'destroy' the franchise


Max Payne 3 receives title update today

Max Payne 3 Image

A new Max Payne 3 title update is available for download on the PS3 and Xbox 360. The new update addresses a number of issues including the Hardcore Playlist, spawn point tweaking, and improvements to load times.

Here's the full change-log as detailed by Rockstar:

The update should download automatically when you boot up Max Payne 3. The update is set to go live on PC later today, though no specific times were mentioned.


Via: Max Payne 3 receives title update today


Star Wars: The Old Republic game update 1.3 'Allies' available now

Star Wars: The Old Republic Image

Star Wars: The Old Republic game update 1.3, officially titled "Allies", is now available bringing those who still play many new features that fans have been waiting for, including Group Finder, Ranked PvP Warzones, Adaptive Gear, and new enhancements to the Legacy system to name a few.

“We are living up to our commitment in setting a new bar for what players should expect from a premium MMO service,” said BioWare Austin GM Matthew Bromberg. “In just six months, we have already released three major game updates that have added new content and game features that have addressed the feedback from our fans. And we are just getting started."

"By the end of this year, we are adding more Warzones, more Flashpoints, more Operations, more updates to the Legacy System, new companions, new storylines and more," he added. "We are very excited about the future.”

Here's what SWTOR game update 1.3 - Allies - officially includes:

Star Wars: The Old Republic went live last December and although it never lived up to the hype of "WoW-killer", it boasted pretty decent numbers. Since then, however, subscriber numbers have dwindled setting many into panic mode. Following layoffs at BioWare, many have assumed SWTOR has been struggling. Many are expecting the game to go free-to-play soon and while BioWare admits to exploring the option, they remain committed to the subscription model.


Via: Star Wars: The Old Republic game update 1.3 'Allies' available now


LEGO Batman 2: DC Super Heroes review

LEGO Batman 2: DC Super Heroes Image LEGO Batman 2: DC Super Heroes Image

The LEGO games are known for their brilliant use of pantomiming to deliver story. While this is tradition for all of Traveller's Tales' LEGO games, this is one point where the original LEGO Batman suffered. Noticing this setback, TT for the first time has added voice acting in LEGO Batman 2.

I initially feared I'd miss the cuteness of pantomime and LEGO facial expressions, but upon playing, I realized that the humor is still present. If anything, character voice-overs add to humor, as the banter between the various heroes provide some witty dialogue. Not to mention, the gestures of our mini LEGO heroes remains hilarious.

One thing dialogue does allow is a coherent narrative, but while given the ability to deliver now, I can't say it really made that much of a difference. I understand that the plot can't be too complicated due to the relative simplicity of the concept, but I don't honestly feel the voice-overs contributed to the shallow chase of Batman and the Joker. It's a nice addition, but not something the story required.
Gameplay remains the same as previous LEGO titles, for the most part. You play through linear levels filled with LEGO-based puzzles. These typically include smashing constructed LEGOs and rebuilding them into useful objects or unlocking the different character suits that are used to solve future puzzles.

lego batman 2

Some LEGO games focus on action, some on puzzles; LEGO Batman 2 leans more towards the latter. Every level involves some sort of simplistic action, but the puzzles, on the other hand, can be quite challenging. Normally I wouldn't have a problem with this, but I have to say some of the puzzles in the game stumped me for quite a while — and with no help system in place, I admit I was frustrated at some points. I can't imagine a child maintaining the attention span to solve some of them. It doesn't help that at times the practically static camera doesn't provide the necessary view to help you get a better vantage point of where to go or what to do next.

Of course, there is much more to do in this game aside from playing through the levels and solving puzzles. Scattered throughout the levels are your typical hidden Minikits, gold blocks, and tons of LEGO pieces to destroy. This provides a decent amount of fun that can be played separately from the story. And with the introduction of an open-world environment, you are more free to explore than ever before. While LEGO Indiana Jones 2 explored this idea, LEGO Batman 2 fully introduces the concept. The entire city can now be explored with tons of hidden secrets waiting to be uncovered.

You are now able to traverse the world through many of Batman's fun vehicles or through the powers of the DC characters — though many of them aren't available until the later stages. It's nice to have the added freedom to explore and find hidden objects, but it can get kind of repetitive to an extent. As you begin to learn the tricks in LEGO Batman 2, you begin to learn that many of the hidden objects are hidden much the same way.

lego batman 2

The highlight in LEGO Batman 2, for me, was utilizing the many suits of Batman and Robin. Whether for puzzles or uncovering hidden objects scattered throughout the city, the different suits provide a nice change of pace to an otherwise redundant gameplay experience.

To the same degree, The Justice League adds an entirely new element. Whether you're soaring over Gotham as Superman or speeding through the city as Flash, the other DC characters are a great addition to the game that I would've liked to see more of. Unfortunately, as this is primarily a Batman game, the other DC characters are reserved until the final stages and mostly post-story fun.

LEGO Batman 2: DC Super Heroes still has that same LEGO game charm. It's a fun game with new additions that, for the most part, make the experience a better one. It has a decent story length with added replayability thanks to hidden objects and the exploration added through open-world gameplay. As with all LEGO games, LEGO Batman 2 can get a little repetitive, but these added additions make it a fun playthrough that is definitely worthwhile — especially for fans of the LEGO game franchise.


Via: LEGO Batman 2: DC Super Heroes review


Camilla Luddington to voice Lara Croft in Tomb Raider reboot

Tomb Raider Image

Camilla Luddingon, the English-born actress who stars in HBO's True Blood, will voice Lara Croft in the upcoming Tomb Raider game.

The 29-year-old actress, selected after an international search using scouts in Europe and the U.S., will also perform all of the motion-capturing required for Lara Croft. In such a role, portraying a younger Lara Croft, Luddington will need to deliver both a depth of emotion as well as a youthful tone.

"This has been one of the most important jobs for us to get right,” said Darrell Gallagher, head of studio at Crystal Dynamics. “‘This Tomb Raider game is very different to any other and we are demanding far more from the voice and performance acting than ever before as we take the franchise in a new direction.”

This upcoming Tomb Raider game is a reboot of the classic franchise and will star a younger, tougher Lara Croft who looks to go through hell and beyond in the new game. It's less of an adventure and more of a fight for survival. In the latest trailers, the things Lara had to put up with likened her experience to that of a rape victim, to which Crystal Dynamics quickly clarified as being "misundersood".

Tomb Raider is set to release on March 5, 2013. You can check out our latest preview of the game from E3.


Via: Camilla Luddington to voice Lara Croft in Tomb Raider reboot


Far Cry 3 delayed until December to create 'best possible gameplay experience'

Ubisoft has announced a new release date for their highly anticipated shooter Far Cry 3. The game will now launch on December 4 in the U.S. and November 29 in EMEA.

According to Ubisoft producer Dan Hay, the studio is "taking more time to create the best possible gameplay experience."

Far Cry 3 is a huge offering and we want every element of this insane, action-packed adventure to be of the highest possible quality for the players.”

In Far Cry 3 players assume the role of Jason Brody, a man stranded on a mysterious tropical island where lawlessness and violence roam. From the battles fought to the allies or enemies made along the way, players will dictate how the story unfolds. As Jason Brody, players will slash, sneak, detonate, and shoot their way across the island.

Far Cry 3 wasn't the only game that received a release date today. Other Ubisoft blockbusters Just Dance 4 and Rocksmith both received launch dates in October. Just Dance 4 will now launch on October 9 in the U.S. and Rocksmith on October 16.


Via: Far Cry 3 delayed until December to create 'best possible gameplay experience'


Battlefield Heroes turns three today, boasts 12 million players

Battlefield Heroes Image

Free-to-play shooter Battlefield Heroes turns three-years-old today and to celebrate its birthday EA is rewarding players with new virtual presents. The successful shooter, which now boasts over 12 million players, successfully combines heroes from the past, future, and bizarre duke it out in all sorts of environments ranging from Earth to the moon.

As part of the celebration, you can be rewarded with all sorts of goodies including two Party Packs for free. One is Royal, one is National, and both include a Birthday Shirt, a Tricycle Emote that lasts for three days, and a Treasure Chest Key. All you need to do is log in at some point between today and Sunday, July 1 to claim your reward.

Treasure chests have just been implemented in Battlefield Heroes. Upon killing an enemy, players will receive special rewards at random. EA also released a new small island map called Fortress Frenzy. A new mission system has also been implemented that can earn you more VP. You can pick up to 3 of the many new missions and head into battle to complete new weapon specific challenges.

In addition, EA has created a new group challenge to liven things up. Starting now, players have one week to hit 1 of 3 milestones. At the end of Monday, July 2, EA will tally up the number of kills and give you even more free rewards based upon the number you achieve. Here are the milestones:

Milestone 1

Milestone 2

Milestone 3


Via: Battlefield Heroes turns three today, boasts 12 million players


Final Fantasy veteran departs Square Enix after 20 years

Tanaka

Japanese video game producer Hiromichi Tanaka, whose most prominent work includes Final Fantasy XI, has left Square Enix after 20 years at the company.

Since joining Square in 1983, Tanaka has also helped design the first three Final Fantasy titles and served as producer on Xenogears and Chrono Cross.

At the Vana Fest 2012 event over the weekend, Tanaka revealed that he's moving on to tend to his own projects, according to Famitsu (and translated by Andriasang).

While Tanaka was not specific, he did say he's also currently suffering from an illness.

Square Enix director Akihiko Matsui is taking over as FFXI's producer with Tanaka's blessing. Matsui will now focus on both FFXI and XIV.

Follow @wita on Twitter for tales of superheroes, plumbers in overalls, and literary adventures.

[Gamasutra]


Via: Final Fantasy veteran departs Square Enix after 20 years


Cinders is a mature visual novel based on a classic fairy tale

Cinders - 1

Indie studio MoaCube has launched a visual novel called Cinders for PC and Mac.

Based on the Cinderella fairy tale, Cinders follows four women and tells their story. The game contains 120 decision points and over 300 options so players can help shape the protagonist's personality and reach different endings.

It also features illustrations by Gracjana Zielinska and a "moody" soundtrack by Rob Westwood.

Cinders costs $22.95. A free demo is available on the studio's website.

Follow @wita on Twitter for tales of superheroes, plumbers in overalls, and literary adventures.

[Siliconera]


Via: Cinders is a mature visual novel based on a classic fairy tale


Capcom to turn Dragon's Dogma into key franchise

Dragon's Dogma

Capcom plans to turn the Dragon's Dogma brand into a major franchise, revealing that the action-RPG shipped one million units during its first month.

This news follows the NPD's report that the game only sold 92,000 copies from its release date (May 22) through May 26.

The global figure from Capcom means that the company intends "to add more titles to the lineups of its core game franchises while introducing original titles as well." It will also continue releasing DLC for existing games, such as Dragon's Dogma.

"By focusing on these measures to enlarge the lineup of content under development, Capcom aims to maximize earnings," the statement read.

Follow @wita on Twitter for tales of superheroes, plumbers in overalls, and literary adventures.

[Polygon]


Via: Capcom to turn Dragon's Dogma into key franchise


The GameZone app is here, giving you all the latest info on the go

Gamezoneapp

We at GameZone strive to bring you the latest coverage of the video game industry. Be it in the form of breaking news, game previews, GameZone originals or our honestly honest reviews, there is a lot of information we want to convey to you on a daily basis.

But what if you're not at your computer?!

Thanks to our new GameZone app, you can get all the gaming coverage that you could possibly ever need, on the go! That's right, whether it's the latest reviews, one of our thought provoking originals, a trailer for the latest GTA game, or a news piece about the latest patch in Diablo, our new GameZone app has it all!

GameZone iPhone app

You can download the app to your iTunes through This Link or just search for GameZone on your iOS device.


Via: The GameZone app is here, giving you all the latest info on the go


Ubisoft's Just Dance 4 and Rocksmith receive release dates

Just Dance 4 Image

Just Dance 4, Ubisoft's newest installment to their popular dance franchise, has an official release date of October 9 in the United States. It is set to launch on October 2 in EMEA. The Wii U release date was not announced, but Ubisoft did confirm that it will be released during the Wii U's "launch window".

Just Dance 4 will be released on the Wii, Xbox 360, PS3 and, for the first time ever, the Wii U. The Wii U will actually contain specific gameplay to its unique GamePad tablet controller. Playing off of Nintendo's asymmetric gameplay theme with the Wii U, Just Dance 4 will utilize the tablet controller for a fifth player who will select the dance moves for the other four players to perform.

In the same press statement, Ubisoft also announced that Rocksmith, now with new content that allows players to plug in and play with bass guitar, will be released on October 16 in the U.S. The bass will be available for existing American Rocksmith owners to purchase as DLC on September 4. For those in EMEA, Rocksmith with bass will be released on September 27 for Xbox 360 and PS3. It will arrive on PC on October 18th in EMEA.

Last but not least, Ubisoft's blockbuster shooter Far Cry 3 also received a new release date. The delay until late November/early December will allow for "more time to create the best possible gameplay experience".

It looks like a jam packed holiday season for Ubisoft, but will it pay off? Let's not forget Assassin's Creed 3 also releases at the end of October.


Via: Ubisoft's Just Dance 4 and Rocksmith receive release dates


The Adventures of Shuggy review

The Adventures of Shuggy Image

The Adventures of Shuggy - PC - 1

Shuggy starts off simple enough, introducing you to some basic mechanics and a few of the easier abilities. It doesn't take long for the challenge to increase, though. Shuggy is all about observing your environments and figuring out the best way to use the powers you're equipped with. One thing remains constant in every level: You need to collect all of the green gems in order to obtain a key. Doing so unlocks new levels for you to play through so you can progress further into Shuggy's mansion.

What makes Shuggy so enthralling is its constantly changing mechanics. The game boasts a lot of different abilities such as time travel and teleportation, but none of them ever feel forced. Almost all of the stages will rely on a single ability, and it is up to you to traverse the many perils in Shuggy's levels by using these abilities, as well as your wits and some patience. This is a tough game, and though it never gets too brutal, you can most certainly expect to die more than a handful of times. Interestingly enough, the game's difficulty never had me begging for mercy. Yes, it challenged me, and it even got me a little frustrated at times, but overall, the level design is so smart that it makes the game really inviting.

As previously mentioned, time travel is the main gameplay feature in a few of Shuggy's levels. You'll be tasked with stepping on a switch to open a locked area with some gems while a clock counts down in the upper right corner of the screen. Once the time expires, a washed out version of Shuggy's past self will appear and repeat your previous actions. As the current Shuggy, it is up to you to run to that locked area so that the past Shuggy can step on the switch and open it up for you. You must repeat this process in levels with multiple switches and doors, but the tricky part is figuring out a route that will help you avoid touching the other Shuggys, because doing so will kill your character and force you to restart. These are some of the most challenging sequences in the game, but clearing them is incredibly rewarding.

The Adventures of Shuggy - PC - 2

In certain stages, Shuggy can flip the actual level. Doing so can be a bit disorienting, and if there are enemies around, you'll have to be alert so that you don't accidentally touch them as you traverse the map you're flipping around. Before you know it, you'll find yourself flipping all over the place and running up walls. Things can get a bit hectic when there are a lot of baddies onscreen, and it is up to you to stay collected, because Shuggy isn't afraid to punish gamers who just rush in.

Because I really don't want to spoil everything that this delightful puzzle platformer has to offer, I'll share one last ability. In certain stages, you'll take turns controlling multiple Shuggys. Because the different versions of the character are placed near different enemies and obstacles, you need to switch between them rapidly using the action button and moving them around to reach different areas, hit switches, and collect gems. This definitely takes some getting used to, and a little trial and error really goes a long way.

Despite the fact that Shuggy features over 100 stages, you don't need to get through all of them to beat the game. That said, the compelling design of every level just begs for you to play them all. To add to the mix, Shuggy features 36 local co-op levels, all of which require two players to band together to clear stages. Co-op mode is a nice addition, and it gives you a little something extra to do after you've beaten the main game.

The Adventures of Shuggy - PC - 3

Despite all of the awesomeness it encompasses, Shuggy isn't a perfect game. The frustration that some of the levels can cause will probably annoy some players, and those who struggle to find solutions to the game's more elaborate puzzles will probably feel lost at times. Additionally, Shuggy isn't a terribly long game, and you'll be able to get through it after just a handful of hours. To be quite honest, though, these are just minor gripes on my part that can easily be written off as nitpicking. Shuggy is a truly worthwhile experience even despite its few miniscule quirks.

One thing I can't complain about is the game's art design. Levels drip with bold color and charming characters, and cutscenes feature a pleasing cartoon comic book aesthetic that's just a sheer joy to look at. The music in the game is also quite adorable, and every theme is sure to get stuck in your head as you play through the levels.

It's a total shame that Shuggy was ignored on Xbox Live and pushed aside at launch. This is a clever little platformer that will provide you with delightfully fiendish puzzles, co-op, great art, and cheery music. If you haven't already played it, go do so right now. Shuggy is a memorable puzzle platforming experience, and one that can appeal to any gamers looking for a solid title to sink a few hours into. Support this game so we can see even more awesome titles from Smudged Cat Games.

For a bunch of nonsensical gibberish, follow @thesanchezdavid on Twitter.


Via: The Adventures of Shuggy review


New Call of Duty: Black Ops 2 screenshots show typical desert environment

Call of Duty: Black Ops 2 Image Call of Duty: Black Ops 2 Image

Even in the near future, it looks like war will mostly be set in the sandy, desert environment of the Middle East. I don't know the exact context, but a pair of new screenshots of Call of Duty: Black Ops 2 have been released, depicting gameplay set somewhere in a foreign, Middle Eastern-looking country.

While the worldwide reveal trailer of Black Ops 2 showed a lot of gameplay in a destroyed Los Angeles in the year 2026, these new screenshots depict one of the game's new Strike Force missions, sandbox levels that provide nonlinear gameplay and multiple outcomes, in Yemen apparently.

Despite the hype and promises leading up to Black Ops 2, the screenshots look fairly standard to your typical Call of Duty gameplay. You've got a small squadron of men sprinting around a desert environment. The weapons and camo look cool, but the screenshots don't show anything groundbreaking to the series.

The screenshots are apparently from Call of Duty's recent tour around Europe.


Via: New Call of Duty: Black Ops 2 screenshots show typical desert environment


More misogyny in video games? Lingerie Football League teams with developer Yuke's

Lingerie_football_league

With all of the sexist, misogynist complaints we've been hearing about in the gaming industry lately, I can't wait to see the response to this one.

Officials from the Lingerie Football League, the one that has almost-naked women parading up and down a football field, have announced a partnership with Japanese developer Yuke's Co. Ltd to design and develop official LFL gaming platforms. Oh boy.

Yuke's is based in Osaka, Japan and has produced popular sports game franchises like Undisputed for the Ultimate Fighting Championship and Smackdown! for the WWE. Now, they will attempt to take on what BusinessWeek is calling the "fastest growing sports league".

Let me get this straight; at a time where the industry is divided amongst childish, sexist pigs and those fighting for women's rights in games, we have a game coming out that practically encourages men to oogle at ladies stripped down to their underwear. Am I missing something here?

According to the statement, Yuke's and the LFL will design and develop LFL gaming platforms with a focus on "capturing the essence of the intensity, speed, beauty and on-the-field action of LFL Football."

It also helps that the core global fan base of the LFL fits right in with the video game demographic: "nearly 60-percent Men, 18-34".

The industry is currently going through a shakeup which saw a huge debacle with the recent Tomb Raider trailer that showed female protagonist Lara Croft draw comparisons to that of a rape victim. We then saw 4chan viciously attack Anita Sarkeesian's Kickstarter project which sought out to examine "Tropes vs. Women in Video Games". Apparently, this is a great time to announce a game that models itself after almost-naked females playing football.

“As a leading sports and entertainment focused company, we have to keep a pulse on what is the next big franchise. We at YUKE’S feel that there is incredible momentum building behind the LFL and that the sport is perfectly positioned to become the next big franchise in the gaming world,” said Yukinori Taniguchi, CEO, Yuke’s Co., Ltd.

Let's just hope that men are picking this game up for another sports title and not to do anything naughty while watching these women play football.

I've actually seen a game of LFL, those girls can play. I've got no doubt they could probably kick my ass in a game of football, but I think the thing that bothers a lot of people is why they have to play in their underwear. I mean, I get why they do it obviously, but do they really need to? I suppose sex sells, but let's just sells how well it sells through a video game.

I understand why people could be upset about this, but then let me ask you this question. If these women are willing to play in their underwear, and embracing their sexiness, can we really judge the people who watch it - whatever their reasons may be?


Via: More misogyny in video games? Lingerie Football League teams with developer Yuke's


The Amazing-Spider Man gets freaky with alternative costume

The Amazing Spider-Man Image

The Amazing Spider-Man video game will have multiple unlockable costumes, and a sneak peek at one of the outfits looks like he came in contact with the black goo from Prometheus.

HeroHQ got hold of the new Spider-Morphosis skin that will be available in the new game currently in development by Beenox. It's from the comic The Amazing Spider-Man issue #437.

In addition to the freakish costume, players will also have the option to play in the regular Spider-Man costume, but without his nerdy utility belt, which is specific to the movie game. You will have the option to remove the belt after you reach Peter's apartment. You can bet I'll be doing that immediately; my Spider-Man doesn't need some theme park fanny pack.

The Amazing Spider-Man without belt

Beenox said more costumes will be revealed in the near future. The Amazing Spider-Man is a tie-in with the upcoming movie.

It will take place after the movie's events. Taking will be able to free-roam throughout Manhattan to compete side missions, challenges, and mini-games. It will also feature an all-new Web Rush mechanic that gives players "real-time navigational and combat choicdes" that can be triggered on the fly.

[HeroHQ via Siliconera]


Via: The Amazing-Spider Man gets freaky with alternative costume


Diablo 3 refunds being offered to Korean gamers

Diablo III Image

If you are fed up with Diablo 3's constant connection issues, particularly Error 37, then you may be entitled to a refund - provided you are under level 40 and live in South Korea.

Gamers scored a victory on Monday as Blizzard announced it would offer a full refund to Korean customers who meet certain requirements. Blizzard, who originally said it wouldn't provide refunds to customers suffering from the persistent problems with the game's online connectivity, is now being forced to by Korea's consumer protections law that guarantees a refund if there is a problem with a product that is not caused by the customer.

Of course everyone knows by now that Diablo 3 suffered massive connection problems at launch in all countries, but particularly in Korea where it looks like Blizzard misjudged the user volume. According to reports, about two-thirds of online traffic in Asia came from Korea. A flurry of user complaints about Diablo 3's servers being overloaded led to South Korea's Fair Trade Commission launching an investigation into the company's Seoul office.

It looks like the end result is a win for consumers as Blizzard posted a message that said Diablo 3 players who are less than Level 40 can apply for a refund from June 25 to July 3. Blizzard will also accept returns from any players less than Level 20 within 14 days of purchase from now on.

Despite the victory, I doubt many refunds will be claimed now that Blizzard seems to have worked out the kinks (at least I hope they have by now). It's been over a month since the release and earlier this month Blizzard set up more servers in Korea to help ease overloading. Blizzard also said it would offer Diablo 3 players a 30 day free trial of Star Craft: Wings of Liberty.

Will we get the same offer in America? It's unlikely; we all know that America is controlled by greedy corporations who piss on the consumers.

[WSJ]


Via: Diablo 3 refunds being offered to Korean gamers


Minecraft Snapshot 12w25a released

Minecraft Image

Mojang is getting ready for the eventual release of Minecraft patch 1.3, but while the team is still focused on bug fixing they've released a snapshot that contains a few small additions and fixes.

Here's what snapshot 12w25a includes:

In the meantime, lead developer Jens Bergensten talked a little about what's holding back the 1.3 patch.

"The biggest problem right now is that since the game is hosting a server in the background, the game requires more hardware resources than before," he explained. "We're trying to figure out a way to solve that."

You can find the Minecraft shapshot for week 25 here:


Via: Minecraft Snapshot 12w25a released


Guild Wars 2 beta test announced to stress the servers

Guild Wars 2 Image

ArenaNet needs your help to stress Guild Wars 2's servers. Although they are "very pleased" with how the servers performed during the second Beta Weekend Event, ArenaNet is looking to gather additional data on how they operate under load before the next Weekend Event.

To do so, the company has announced that another test day will be scheduled for Wednesday, June 27th. This event will be available for all players who have pre-purchased Guild Wars 2. The four-hour planned test event will run from 10 am to 2 pm PDT.

Characters won't be wiped for this event, so if you have participated in the previous betas, you can pick up where you left off.

Once again, there was no mention of when Guild Wars 2 will launch, but I'm sure which each passing beta event, patience wears thinner and thinner. Still, I'd prefer they work out all of the kinks to ensure server stability at launch. Nothing is worse than purchasing an MMO and having the servers down on launch day; just ask Blizzard who recently had to guarantee refunds for Diablo 3 players in South Korea.


Via: Guild Wars 2 beta test announced to stress the servers


World of Warcraft Monopoly released

World of Warcraft Image

Blizzard has finally released the World of Warcraft Monopoly Collector's Edition, because if we need anything, it's another Monopoly board game.

Available now in the Blizzard Online Store for $39.95, you can play the same game that we've had for decades, but with a new World of Warcraft twist. What Blizzard's popular MMORPG and Monopoly have in common is beyond me, but apparently someone at one point thought it was a good idea to mix the two. I guess when you have a Monopoly for every possible thing it just makes sense.

So what does this fully customized game include (aside from the same board with new pictures pasted on it)?

Is that enough to entice you to purchase a re-skinned version of the same boring experience? I guess Monopoly just isn't for me. "Time is money, friend," and neither of mine will be wasted on this.


Via: World of Warcraft Monopoly released


Elsword review

Elsword - Rena

Put simply, yes. There are quite a few 2D successful action MMOs on the market. From Maple Story to Grand Chase, they all offer a similar 2D experience, but they branch off as far as actual gameplay goes. For example, I view Maple Story as a game that's much slower paced. Elsword, on the other, hand is a fairly fast paced game. Not long after the initial tutorial, are you venturing off to different maps to take on hoards of brightly colored beasts and some towering bosses.

That's what makes Elsword a great experience right from the beginning — there is so little downtime that you'll find yourself pulling off combos in no time. Each class, of which there are five, are pretty varied. From the bow wielding elf Rena and sword slashing Elsword, to the noble, pet throwing Eve — each of them have a unique attack style that translates into their combat.

The combat is where the game truly shines, thanks to its combo-based system with quick attacks. You have two buttons relegated to your weak and strong attacks, and then four buttons for your specials. Your weak attack powers up your magic bar, which then lets you unleash your more powerful attacks or special attacks.

Elsword gameplay PC MMO

The special attacks are worth mentioning because not only do they do a great amount of damage, they are extremely cool to look at. Upon activation, a border will surround your screen and make the game look like an actual still from a manga, all while your flashy attack animations fly by. Sweetness!

While the default control style is mouse/keyboard, you can plug in a PC-compatible gamepad and map your buttons to it as well, which given the game's beat 'em up nature, actually make it a much more enjoyable experience with a gamepad. Be aware though that you'll still need to use your keyboard and mouse for chatting, navigating through menus, accepting quests, etc., so if you don't fancy hopping back and forth between those two, you might as well just stick to the default control scheme.

Elsword combat gameplay

Each of the classes/characters have their own skill tree which progressively makes you a force to be reckoned with. At later levels, you're able to expand your class even further, depending on how you want to specialize it. It's important to map out your skill points however as resetting them can be a pain, but more on that later.

While Elsword can easily be played as a solo experience, it's a much better time to be had when you have others to take along with you. Not only are you able to tackle given quests at a higher difficulty level, the rewards are usually better, and let's face it, it's just plain more fun to slash up monsters with others tagging along.

You do have the option to raise and bring pets along with you as well. The raising and taking care of these pets is actually quite sophisticated, since they involve getting stronger and eventually evolving. Taking care of it doesn't really require much aside from battling enemies in dungeons which keeps it happy, and feeding it when its hungry. Your pet is able to buff and attack as well, which makes it a worthy companion.


Via: Elsword review


Assassin's Creed 3 PC version delayed until November?

Assassin's Creed III Image

The PC version of Assassin's Creed 3 will not launch alongside the console versions of Ubisoft's highly anticipated title. As spotted by the Czech arm of Eurogamer, Assassin's Creed 3 will instead release on November 23, 2012. - about a month after the Xbox 360 and PS3 release.

Keep in mind, this was from the Europe promotional material which means the North American version will likely still be delayed but will probably release a few days before November 23rd.

The new PC release date was noticed in some fine print on the bottom of an Assassin's Creed 3 promotional image. The Xbox 360 and PS3 versions of the game will still release on October 30 in the U.S. as previously announced. It is set to release on October 31 in Europe.

This isn't the first time an Assassin's Creed title has been delayed for PC. Assassin's Creed: Revelations was delayed by half a month, and the PC version of Assassin's Creed: Brotherhood launched months after its release on consoles.

Ubisoft claims that a PC release date for Assassin's Creed 3 is "still to be announced".


Via: Assassin's Creed 3 PC version delayed until November?


LOTR: Online shows off Riders of Lohan locales

Free-to-play MMO juggernaut Lord of the Rings: Online keeps plugging away with fresh new content, as seen in this latest Riders of Rohan trailer. The new expansion promises plenty of new locales for adventurers to explore, and Turbine claims the region is twice the size of the Mines of Moria, making this the largest new region ever. Check out the cool environments in this video, and let us know if you're looking forward to scoping them out in person!


Via: LOTR: Online shows off Riders of Lohan locales


Mass Effect 3: Extended Cut DLC release date announced

Mass Effect 3 Image

Mass Effect 3: Extended Cut, BioWare's attempt to expand the controversial endings of Mass Effect 3, finally has an official release date. The free downloadable add-on which will provide closure "through additional cinematic sequences and epilogue scenes" will be available on June 26th on Xbox 360, PC, and PS3 in North America and July 4th for PlayStation 3 in Europe.

Extended Cut isn't a new ending or a re-imagining by any means, but it will "provide more of the answers that players have been asking for".

"It gives a sense of what the future holds as a result of the decisions made throughout the series," the FAQ reads. "And it shows greater detail in the successes or failures based on how players achieved their endings."

The Extended Cut will take up roughly 1.9 GB of space and will *spoiler* require players to load a save game from before the attack on the Cerberus Base and play through to the end of the game.

According to BioWare, "The Extended Cut endings will differ depending on choices made throughout the Mass Effect series, so multiple playthroughs with a variety of different decisions will be required to experience the variety of possibilities offered by new content."

The company didn't say exactly how many different endings there will be, but prior to the game's launch BioWare promised "many different endings" to Mass Effect 3 that were a result of all of your actions and decisions in the previous games. That, of course, wasn't what BioWare delivered and after enraged fans spoke their mind, BioWare caved and announced the new Extended Cut.

Check out an exclusive interview with BioWare's Casey Hudson, Mac Walters, and jessica Merizan about Mass Effect 3: Extended Cut.


Via: Mass Effect 3: Extended Cut DLC release date announced


Watch Dogs releasing for Xbox 360 and PS3? This screenshot suggests otherwise

Watch Dogs Image

Ubisoft has released a new screenshot for their recently announced open-world action game Watch Dogs and it looks stunning, to say the least.

Ubisoft may be playing coy with what platforms Watch Dogs will be released for, having refrained from initially announced platforms for the new IP. Ubisoft's noncommittal to platform, other than PC, initially led to speculation that Watch Dogs could be released on next-gen consoles; I wouldn't be surprised if this screenshot leads to more of those rumors, despite the game's producer since confirming it will be released for Xbox 360 and PS3. If Watch Dogs is, in fact, launching on this generation then I guess it goes to show that maybe we do have some years left in these systems.

Still, it does look like something of next-gen nature. If this is a taste of things to come, then it looks like a bright future for gaming.

Not only does Watch Dogs look visibly amazing, but the gameplay looked incredible as well. Watch Dogs, at E3, showed off an open-world action-adventure that "blends cutting-edge technologies and sophisticated game design into a realistic and living open world where players must use any means at their disposal to take down a corrupt system." Armed with technology and the ability to hack into any connected electronic system, gameplay will focus on the concept that all people can be identified and tracked based on their electronic interactions. Players must use this ability to their advantage as they hunt down valuable targets.

So what do you think, next-gen or not?


Via: Watch Dogs releasing for Xbox 360 and PS3? This screenshot suggests otherwise


Curt Schilling explains what went wrong with 38 Studios

38 Studios

In a radio interview with WEEI in Boston, 38 Studios head Curt Schilling said that after the recent failure of his company, "Life's going to be different."

Schilling, who started the studio six years ago, said he's personally invested more than $50 million in the company, but operating costs were still too high to see the now defunct project Copernicus through to completion.

“I put everything in my name in this company,” Schilling said, adding that he's not interested in sympathy. “I believed in it. I believed in what we built. I never took a penny in salary. I never took a penny for anything.”

Schilling admitted he could have done better, saying that he doesn't blame employees for the way they've reacted.

“The employees got blindsided,” he said. “They have every right to be upset. I always told everybody if something were going to happen, you‘re going to have a month or two of lead time, and I bombed on that one in epic fashion.”

Follow @wita on Twitter for tales of superheroes, plumbers in overalls, and literary adventures.

[Boston.com]


Via: Curt Schilling explains what went wrong with 38 Studios


Penny Arcade RPG preps for launch with new trailer

Penny Arcade's On the Rain-Slick Precipice of Darkness 3 is the actual title of a video game, and one I think they came up with just to punish print journalists forced to type that name out (thank god for ctrl+c). PAORSPD3 is the third installment of the RPG series based on the popular Penny Arcade webcomic, though the first to be headed by indie studio Zeboyd Games, best known for their retro styled RPGs like Cthulu Saves the World. If you've never heard of that last title, well surprise, it comes free with pre-orders of the game! Definitely a slick deal, and a very fun looking Final Fantasy clone to boot. Will you be picking this one up?


Via: Penny Arcade RPG preps for launch with new trailer


Claude Giroux picked for NHL 13 cover

The winner of the first-ever EA SPORTS NHL Cover Vote campaign, sponsored by BlackBerry, is Philadelphia Flyers forward and NHL superstar Claude Giroux! Players from around the country got the chance to decide who would grace this year's most popular hockey game, and this hard hitting French-Canadian took home the prize. Congratulations to Giroux who is now part of the EA Sports family and will be the face of NHL 13. Do you agree with the outcome of this election?

Game features:


Via: Claude Giroux picked for NHL 13 cover


Spec Ops: The Line demo trailer showcases grenade power

The demo for Spec Ops: The Line recently dropped for most major consoles, and developers 2K Games are urging players to check it out with this new trailer showing the power of the game's grenades. The third person combat definitely looks thrilling, though as seen in this demo spotlight, proper placement of grenades is even more fun, the explosives perfect for blowing away a squad of advancing baddies.

Have you tried the demo yet? Let us know what you thought in the comments!

Game info
Spec Ops: The Line is a new original title from 2K Games that features provocative and gripping Third-Person modern military Shooter gameplay designed to challenge players' morality by putting them in the middle of unspeakable situations where unimaginable choices affecting human life must be made. Features include, a gripping, storyline reminiscent of Apocalypse Now and Heart of Darkness but set in a ruined Dubai, tactical squad-based Delta Force gameplay throughout a horizontally and vertically oriented world, devastating sandstorms which can be used in combat, a variety of multiplayer modes and maps, and deep support featuring two factions.

It's been 6 months since Dubai was wiped off the map by a cataclysmic sandstorm. Thousands of lives were lost, including those of American soldiers sent to evacuate the city. Today, the city lies buried under sand, the world's most opulent ruin. Now, a mysterious radio signal is picked-up from Dubai, and a Delta Recon Team is sent to infiltrate the city. Their mission is simple: locate survivors and radio for evacuation. What they find is a city in the grip of war. To save Dubai, they'll have to find the man at the heart of its madness - Col. John Konrad.

Spec Ops: The Line is an action-packed Third-Person Shooter that delivers heart pounding physically close combat through a squad-based play mechanic. Players lead a team of three characters, Captain Martin Walker, Lieutenant Adams and Sergeant Lugo. Each character has his own distinct personality and specialized skills, and the mature story they each play a role in explores the dark side of war in a realistic way, in which there are no good outcomes, only hard choices. As missions are completed more advanced weapons and equipment are made available. In addition, the desert environment of Dubai is brought into the game in a unique way with stunning visuals, and dynamic sandstorms that actively effect level designs, and which can be used to help and hinder progress. The vertical interiors of Dubai high rise buildings also provide tactical advantages and risks that can used be by players. Multiplayer campaigns bring new modes and unusual situations and environments to expand the single player experience.


Via: Spec Ops: The Line demo trailer showcases grenade power


The Sims 3 Supernatural's Moonlight Falls gets invaded with Plants vs. Zombies

The Sims 3 Supernatural Image

The Sims 3 Supernatural's special pre-order offer was revealed today, adding even more incentive for fans to go out and purchase the upcoming Sims 3 expansion early via Origin.com.

Players who pre-order and purchase Supernatural will receive an additional Plants vs. Zombies décor pack, in addition to the limited edition content that was previously announced.

Using this pack, you can ward off attacking zombies in the game with the famous Peashooter from Plants vs. Zombies and dress your Sims in classic zombie-themed attire. Wait, there's more! You can add some creepy flare to your Sims' home including:

The Sims 3 Supernatural is set to release worldwide in September 2012. Introducing the new eerie town of Moonlight Falls, players will be introduced to magic and mystery, as well as new supernatural powers when in the form of a werewolf, witch, or vampire. Finally, my Sim can have the body of Taylor Lautner.


Via: The Sims 3 Supernatural's Moonlight Falls gets invaded with Plants vs. Zombies


Final Fantasy VII headed to Steam?

Final Fantasy VII Image

A new edition of Final Fantasy 7 could be released on Steam, a leaked product description suggests. This is according to new information that appeared on FInalFantasyVIIPC.com, a domain that Final Fantasy developer Square Enix registered on June 15th. The information has since been removed, but thanks to Google's cache it is still visible.

The description indicates that the Steam version of Final Fantasy 7 will include the typical features like 36 achievements, cloud saving, and online profiles for you to compare game progress with friends.

It also alludes to a Character Booster that will increase your HP, MP and Gil levels to their maximum, all with a click of a button, if you "find yourself stuck on a difficult section or lacking the funds to buy that vital Phoenix Down."

Square Enix listed the digital download as £7.99/€9.99. Square Enix has not commented on the leak.


Via: Final Fantasy VII headed to Steam?


Stranger's Wrath HD not coming for XBLA

SW HD

Developer Oddworld Inhabitants is not bringing Stranger's Wrath HD to XBLA after all.

A community representative on the game's website told a commenter, "The boat has really passed on that one. We're winding up development on Stranger's Wrath HD and Munch's Oddysee HD. Blame Microsoft for not letting us publish on Xbox 360."

Back in January, co-developer Just Add Water spoke of the company's disinterest, tweeting, "They (Microsoft) turned us down again :( time to get the big guns out!"

The developers are planning a new patch for Stranger's Wrath HD on June 27 that introduces the following features:

Follow @wita on Twitter for tales of superheroes, plumbers in overalls, and literary adventures.

[Eurogamer]


Via: Stranger's Wrath HD not coming for XBLA


THQ offers a season pass plan for Darksiders II

Darksiders II

THQ and Vigil Games are gearing up to release Darksiders II this August, and the publisher is offering customers a number of ways to save on the game and its assorted DLC.

The conditions for a season pass depend on where you pre-order the game and what edition you buy, but here are the details:

Keep in mind that the collector's edition is more expensive and contains a Death statue and in-game extras (along with the Argul's Tomb DLC). You can obtain the limited edition (which includes the DLC) by simply preordering the game from a retailer or ShopTHQ.

Vigil Games added, "All DLC content packs will ship post launch and are new content not originally intended for the main game." In case you're paranoid about slapped-on DLC and all its hairy implications now.

Follow @wita on Twitter for tales of superheroes, plumbers in overalls, and literary adventures.

[Game Informer]


Via: THQ offers a season pass plan for Darksiders II


New content planned for Legend of Grimrock

Legend of Grimrock

Developer Almost Human is rolling out new content for its dungeon crawler Legend of Grimrock.

According to a blog update on the game's website, the studio is adding a level editor first.

"With the editor our goal was to make it easy to use but at the same time offer advanced features such as scripting for puzzles," wrote co-founder Petri Häkkinen.

"The dungeon designer can now connect actuators such as buttons, pressure plates and levers to doors, pits and other types of entities without writing a single line of Lua script," he said.

Almost Human is also working on a mystery project that's related to the game.

"As explained above it's still undecided what this project is going to be, but some parameters are certain: we need more monsters and new environments, so that's what the guys have been up to," Häkkinen said. "We already have a new themed wallset and two fearsome monsters in the pipeline."

Legend of Grimrock is available for PC. It released in April.

Follow @wita on Twitter for tales of superheroes, plumbers in overalls, and literary adventures.

[Eurogamer]


Via: New content planned for Legend of Grimrock


Brave: The Video Game review

brave brave brave brave brave

Brave: The Video Game is based on the Disney-Pixar movie of the same name. It is a third-person action-adventure game where you play as both the movie's and game's protagonist, Merida. She's a fiery, red-headed Princess from Scotland who is impressive with a bow and doesn't want to live by society's normal rules. Give her hand away in marriage?! No way! It follows along the same story as the movie; while I don't want to give away spoilers (for those of you planning on seeing it), it involves a spell, a witch and a bunch of bears with the backdrop of mythical Scotland. Is Brave a bullseye, or does this ginger lack a soul?

The best way I can describe Brave is that it feels like Dungeon Siege III but for a younger audience. Obviously, kids are going to be the target audience with this game. Even though the ESRB rating is E10+, there's no reason a five-year-old wouldn't enjoy it. I have a three-year-old and he kept asking me to play the "bear game." He'd even play a few parts too.

As with any third-person action-adventure, combat is the central aspect of Brave. You battle ice golems, spear-chucking trees, wolves, and other enemies of different elemental types. As Merida, you fight them off with a sword and bow, with your melee attacks assigned to the 'square' button and ranged attacks being handled by the right analog stick. There's no combos, so combat never gets too fancy, but you toggle through four different elements that you equip for your attacks. The elements are earth, fire, wind and ice; certain elements do more damage to certain enemies — like fire attacks do more damage to ice wolves. The elements also activate certain parts of the map required to move on.

brave the video game

While there's not a lot of diversity to the attacks, using the coins you collect from enemies and breaking stuff in the environment, you can unlock a jump attack, dodge, and charge-up aoe ranged attacks with each element. As you progress through each stage, you come across chests that contain parts of tapestries that can increase your health or damage, and weapons — like new bows or swords. The weapons say they increase your damage with all swords or bows, so if you like the cosmetic look of another weapon, you can use that one and still keep the upgrade.

Each level, and I think I counted eight of them, follows the same structure. There's fighting and jumping to different platforms, a puzzle section where you use three bear cubs, and a section where you fight as a big bear. Every level follows this format. Once again, this is fine since it's geared towards younger gamers. As an adult playing this though, you'll still have fun — you'll just get a little bored with them. The puzzles are logic puzzles where you swap between three bear cubs to move them into positions where they pull levers and jump to get to an activation switch, allowing Merida to continue her quest.

brave the video game

The part where you fight as a bear was the most disappointing part of the combat to me. I felt like it was a missed opportunity to really switch up the gameplay, but all you do is run around hitting enemies. As the bear, you get three attacks — a charge, a ground pound, and a swipe. The enemies are the same ones you've been facing all game, and even though you have three attacks, you could just use the ground pound or swipe the entire time. It should take you about 30 seconds to complete, and then it's over. I will say this: this was my son's favorite part of the game. All he wanted to do was run around as the bear.

When it comes to the puzzles and jumping/platforming parts, kids 10 and up will be able to do it with a few hiccups here and there. Kids younger will have some problems, as some of the jumps can prove a little difficult. The biggest problem that comes with the combat and platforming is the camera. It's often pulled out too far, making it difficult to judge the distance of jumps. It kind of feels like the camera is so far out that you get lost in the fray. It doesn't ruin the game by any means, but it creates a disconnect from the action.

brave merida bear

There is multiplayer — two players can play through the game in co-op on one console, and I personally feel that there's no need to have an online co-op. In the co-op, the first player will play as Merida and the second will play as a Will O' The Wisp (a blue glowing orb mystical thingy). You get the same attacks and elemental effects as Merida, and if you still are able to upgrade the Will O' The Wisps abilities (which exactly mirror Merida's). One problem with co-op, again, is the camera. It follows the first player, so if you take the Wisp off screen, there's the potential to get lost.

As far as replayability and extras, that's where I have the biggest problem with the game. Extras come as concept art and stuff like that. Once you beat the game, the only real option you have is to start a new game. I wasn't able to go back and replay a level from the level gateway hub like I was able to during the game. I started a new game and everything I had collected through my first playthrough was gone. I couldn't go back and visit a stage if I missed part of a tapestry; I would have to play through the entire game again. All my collectibles were gone. This is problematic for kids, as well. My son wanted to play a part with the bear (of course) and I couldn't just jump to a part I've already beaten. What's the point in taking away the concept art that you've already unlocked? It doesn't make any sense to me, and I don't understand the choice the developers made when it came to replay value.

brave the video game

Moving past that, the game looks pretty good. It's not at the level of Cars 2 or Toy Story 3 for me, but it has some nice appeal. At E3 during my hands-on, one of the Disney Interactive reps told me that they really tried to capture the flow and look of Merida's bundle of curly hair. I see what they tried to do, but it isn't quite there. The environments and effects are fine for this type of game, but at times it can get a bit bland. It was pleasant to look at but not awe-inspiring. The soundtrack, however, is awesome. Right from the title screen, you really get blown away by the music. The voice actor for Merida is the same one from the movie, Kelly Macdonald, and she does an awesome job.

The only other thing to this game is the archery mini-game for Kinect and PlayStation Move. And I can't comment on it because I don't have a Move, hence me not being able to try it out. We will update the review at a later time once we are able to try it out.

Brave: The Video Game does a great job as a third-person action-adventure for kids. It holds value for adults as well, but there's not enough there for adult staying power. It goes along great with the movie, and the puzzles and platforming is great to get kids acclimated with these types of games. The thing that irks me, though, is that you lose everything once you beat the game. If someone wants to go back and replay a certain part, they can't. The game is short and should take you four to five hours to beat, but it's just an annoying design choice. And for people that hunt achievements or trophies, if you miss one part of a tapestry and beat the game, you HAVE to play through the game again. While the game could use some more variety, if your kid loves Brave, you want a simple action-adventure that plays well, or want a game you can enjoy with your kids, Brave is a good choice.

[Reviewed on PlayStation 3]

You can follow Lance Liebl on Twitter @Lance_GZ. He also like t-shirts... send him t-shirts. KCCO.


Via: Brave: The Video Game review